Tag Archives: MachineGames

Indiana Jones and the Great Circle Path Tracing Comparison Screenshots

MachineGames has just released the first patch for Indiana Jones and the Great Circle that adds support for Path Tracing. So, time to see what Path Tracing can actually do in this triple-A game. Does it greatly enhance the game’s visuals? Let’s find out. Continue reading Indiana Jones and the Great Circle Path Tracing Comparison Screenshots

Indiana Jones and the Great Circle Update 1 Released, Full Patch Notes

MachineGames has released the first update for Indiana Jones and the Great Circle which adds support for Path Tracing on PC. Moreover, this patch brings a number of tweaks and improvements, as well as some PC-only fixes. So, let’s take a closer look at them. Continue reading Indiana Jones and the Great Circle Update 1 Released, Full Patch Notes

Indiana Jones and the Great Circle gets an official gameplay deep dive trailer

Microsoft and Bethesda have released an official gameplay deep dive trailer for Indiana Jones and the Great Circle. This trailer details the key gameplay features of this new Indiana Jones game. So, if you are looking forward to it, I suggest watching it. Continue reading Indiana Jones and the Great Circle gets an official gameplay deep dive trailer

Here are 15 minutes of new gameplay from Indiana Jones and the Great Circle

YouTube’s ‘ENFANT TERRIBLE’ has shared a video, showcasing 15 minutes of new gameplay footage from Indiana Jones and the Great Circle. This video shows gameplay from the Egypt and Rome levels, which were featured in the game’s latest preview build. Continue reading Here are 15 minutes of new gameplay from Indiana Jones and the Great Circle

Indiana Jones and the Great Circle will support Full Ray Tracing & DLSS 3.5

NVIDIA has announced that Indiana Jones and the Great Circle will support Full Ray Tracing and DLSS 3.5. By Full Ray Tracing, NVIDIA obviously means that the devs will use Ray Tracing for more than one effect. As such, we can expect ray-traced global illumination, shadows, reflections and ambient occlusion. Continue reading Indiana Jones and the Great Circle will support Full Ray Tracing & DLSS 3.5