MachineGames has released the second update for Indiana Jones and the Great Circle, and shared its full patch notes. So, let’s see what this new patch brings to the table. Continue reading Indiana Jones and the Great Circle Patch 2 Released & Detailed
Tag Archives: MachineGames
Indiana Jones and the Great Circle Path Tracing Benchmarks
Earlier this week, MachineGames released the Path Tracing patch for Indiana Jones and the Great Circle. So, time now to benchmark it and see how PT runs on a high-end PC system at different resolutions. Continue reading Indiana Jones and the Great Circle Path Tracing Benchmarks
Indiana Jones and the Great Circle Path Tracing Comparison Screenshots
MachineGames has just released the first patch for Indiana Jones and the Great Circle that adds support for Path Tracing. So, time to see what Path Tracing can actually do in this triple-A game. Does it greatly enhance the game’s visuals? Let’s find out. Continue reading Indiana Jones and the Great Circle Path Tracing Comparison Screenshots
Indiana Jones and the Great Circle Update 1 Released, Full Patch Notes
MachineGames has released the first update for Indiana Jones and the Great Circle which adds support for Path Tracing on PC. Moreover, this patch brings a number of tweaks and improvements, as well as some PC-only fixes. So, let’s take a closer look at them. Continue reading Indiana Jones and the Great Circle Update 1 Released, Full Patch Notes
Indiana Jones and the Great Circle Benchmarks & PC Performance Analysis
Bethesda has just lifted the review embargo for Indiana Jones and the Great Circle. Powered by the latest version of idTech, it’s time now to benchmark it and examine its performance on the PC. Continue reading Indiana Jones and the Great Circle Benchmarks & PC Performance Analysis
Indiana Jones and the Great Circle will NOT have Denuvo
Bethesda has just confirmed that Indiana Jones and the Great Circle will not have the Denuvo anti-tamper tech. This should please a lot of players that were looking forward to this title. Continue reading Indiana Jones and the Great Circle will NOT have Denuvo
Indiana Jones and the Great Circle gets official PC requirements
MachineGames has revealed the official PC system requirements for Indiana Jones and the Great Circle. These PC requirements also include the Full Ray Tracing requirements. So, let’s take a look at them. Continue reading Indiana Jones and the Great Circle gets official PC requirements
Indiana Jones and the Great Circle gets an official gameplay deep dive trailer
Microsoft and Bethesda have released an official gameplay deep dive trailer for Indiana Jones and the Great Circle. This trailer details the key gameplay features of this new Indiana Jones game. So, if you are looking forward to it, I suggest watching it. Continue reading Indiana Jones and the Great Circle gets an official gameplay deep dive trailer
Here are 15 minutes of new gameplay from Indiana Jones and the Great Circle
YouTube’s ‘ENFANT TERRIBLE’ has shared a video, showcasing 15 minutes of new gameplay footage from Indiana Jones and the Great Circle. This video shows gameplay from the Egypt and Rome levels, which were featured in the game’s latest preview build. Continue reading Here are 15 minutes of new gameplay from Indiana Jones and the Great Circle
Indiana Jones and the Great Circle will support Full Ray Tracing & DLSS 3.5
NVIDIA has announced that Indiana Jones and the Great Circle will support Full Ray Tracing and DLSS 3.5. By Full Ray Tracing, NVIDIA obviously means that the devs will use Ray Tracing for more than one effect. As such, we can expect ray-traced global illumination, shadows, reflections and ambient occlusion. Continue reading Indiana Jones and the Great Circle will support Full Ray Tracing & DLSS 3.5