YouTube’s ‘XavierC520’ has released a video comparison between the GDC 2013 trailer and the final build of Metal Gear Solid V: The Phantom Pain. This side-by-side comparison shows the slight differences between these builds, and proves that Kojima Productions has – more or less – delivered what it showcased back in 2013. Now if only that more advanced lighting was also available in the final build. Enjoy! Continue reading Metal Gear Solid V: The Phantom Pain – GDC 2013 Versus Final Build Video Comparison [UPDATE]
Tag Archives: Metal Gear Solid: Ground Zeroes
Metal Gear Solid: Ground Zeroes’ Deja Vu Mission May Had Included Hints Regarding Kojima’s Departure
A couple of days ago, Konami unveiled the official box art of Metal Gear Solid V: The Phantom Pain, revealing at the same time that Kojima’s name was no longer included on it. Naturally, this sparked a lot of backlash from MGS fans, however Kojima may had included hints regarding his departure in Metal Gear Solid: Ground Zeroes’ Deja Vu mission. Continue reading Metal Gear Solid: Ground Zeroes’ Deja Vu Mission May Had Included Hints Regarding Kojima’s Departure
Metal Gear Solid: Ground Zeroes – Big Boss Character Model Comes To Fallout: New Vegas
With the recent announcement of Fallout 4, a lot of gamers are replaying Fallout: New Vegas. Well, what better way to do so than having your in-game character being swapped with Metal Gear Solid: Ground Zeroes’ Big Boss? That’s right. A new mod appeared that brought Big Boss to Fallout: New Vegas. Continue reading Metal Gear Solid: Ground Zeroes – Big Boss Character Model Comes To Fallout: New Vegas
Metal Gear Solid: Ground Zeroes – Mod Turns The Game Into A First Person Shooter Title
Remember back in the PS3 days, when Kojima first showcased Metal Gear Solid 4? Remember that FPS segment? Obviously, Kojima was trolling the idea of an FPS game based on the Metal Gear Solid franchise, but here we are today with a mod for Ground Zeroes that offers exactly that. Oh, the irony. Continue reading Metal Gear Solid: Ground Zeroes – Mod Turns The Game Into A First Person Shooter Title
Metal Gear Solid: Ground Zeroes – Modders Unlocked The Framerate & Wider Field Of View Settings
The PC version of Metal Gear Solid: Ground Zeroes is locked at either 30fps or 60fps. Thankfully, modders have figured out a way to unlock the game’s framerate, and below you can find out how. In addition, there is a way to increase the game’s Field of View thanks to the game’s Steam community. Continue reading Metal Gear Solid: Ground Zeroes – Modders Unlocked The Framerate & Wider Field Of View Settings
Metal Gear Solid: Ground Zeroes – Modders Figured Out Ways To Let You Play As Hideo Kojima
Our reader ‘Dirty Dan’ has shared a video showing Hideo Kojima starring in his own game, Metal Gear Solid: Ground Zeroes. Via some modding ways, players can replace/swap Big Boss’ model with the one of Hideo Kojima. And the result is f’ing glorious. In fact, this is exactly why most games should be open to mods. Enjoy the video – as well as a tutorial via which you can swap the models – below! Continue reading Metal Gear Solid: Ground Zeroes – Modders Figured Out Ways To Let You Play As Hideo Kojima
Metal Gear Solid: Ground Zeroes – Six Weather Types Confirmed, Cyprus Environment To Be Featured
Metal Gear Solid: Ground Zeroes is out on the PC and some PC gamers found tools to unlock the game’s data. By doing this, they opened up the possibilities of modding the game itself. Not only that, but some new details about The Phantom Pain have emerged due to the files found in Ground Zeroes. Continue reading Metal Gear Solid: Ground Zeroes – Six Weather Types Confirmed, Cyprus Environment To Be Featured
Top 10 Optimized PC Games Of 2014
As we’ve already said, 2014 was a pretty interesting year. Call of Duty: Advanced Warfare focused on current-gen platforms, Metal Gear Solid finally came to the PC, new titles supporting AMD’s Mantle API emerged (Sniper Elite 3, Civilization: Beyond Earth and THIEF), Ryse: Son of Rome hit the PC, and The Vanishing of Ethan Carter wow’ed everyone with its high-resolution textures that did not require more than 1.5GB of VRAM. Continue reading Top 10 Optimized PC Games Of 2014
Metal Gear Solid: Ground Zeroes – PC Performance Analysis
Metal Gear Solid: Ground Zeroes has just been released on the PC, and it’s time now to see how this first game from Kojima Productions performs on our platform. Metal Gear Solid: Ground Zeroes is powered by FOX Engine and after what happened with the game’s PC specs, a lot of PC gamers wondered whether this would be a shoddy port or not. Well, we are happy to report that the PC version of Metal Gear Solid: Ground Zeroes is one of the best optimized PC versions of 2014. Continue reading Metal Gear Solid: Ground Zeroes – PC Performance Analysis
MGS: Ground Zeroes – PC Definitive Requirements Revealed, Minimum 2GB Of VRAM, Recommended 4GB RAM
As promised, Konami has revealed the final PC requirements for the PC version of Metal Gear Solid: Ground Zeroes. These system specs feel more like what you’d expect from a polished game, and requires only 4GB of total RAM. Not only that, but Konami has listed a GPU with 2GB of VRAM as its minimum GPU requirement. You can view the new, final, PC system requirements below. Continue reading MGS: Ground Zeroes – PC Definitive Requirements Revealed, Minimum 2GB Of VRAM, Recommended 4GB RAM