Tag Archives: Microsoft

Can the NVIDIA GeForce RTX 4090 run Senua’s Saga: Hellblade 2 with 60fps at Native 4K/Max Settings?

Microsoft has just released Senua’s Saga: Hellblade 2 on PC. The game is powered by Unreal Engine 5 and it’s locked at 30fps on consoles. So, what kind of PC do you need to run it at 60fps? And can an NVIDIA GeForce RTX 4090 push high framerates at Native 4K/Max Settings? Let’s find out. Continue reading Can the NVIDIA GeForce RTX 4090 run Senua’s Saga: Hellblade 2 with 60fps at Native 4K/Max Settings?

Here are some brand new screenshots for Senua’s Saga: Hellblade 2

Senua’s Saga: Hellblade 2 will be released in a few days and Microsoft has shared some new screenshots for it. These screenshots show off some of the environments, as well as some of the characters. So, go ahead and take a look at them. Continue reading Here are some brand new screenshots for Senua’s Saga: Hellblade 2

Microsoft has closed the studios behind Redfall and The Evil Within/Ghostwire: Tokyo

Microsoft has just announced that it’s shutting down two game development studios: Arkane Austin, responsible for Redfall, and Tango Gameworks, known for The Evil Within and Ghostwire: Tokyo. These studios were previously owned by Bethesda. The decision to close them comes shortly after Microsoft acquired Bethesda a few months ago. Continue reading Microsoft has closed the studios behind Redfall and The Evil Within/Ghostwire: Tokyo

DirectSR is an API that will allow a single code path to activate NVIDIA DLSS, AMD FSR and Intel XeSS

A few days ago, we informed you about DirectSR. Back then, thought that DirectSR was going to rival DLSS/FSR/XeSS, but turns out, we got it wrong. Instead, DirectSR will be just an API and by using it, game developers will be able to implement DLSS/FSR/XeSS. Continue reading DirectSR is an API that will allow a single code path to activate NVIDIA DLSS, AMD FSR and Intel XeSS