Tag Archives: Naughty Dog

The Last of Us Part I Title Update 1.0.4.0 released, is 24GB in size, brings CPU & GPU optimizations, full patch notes

Naughty Dog and Iron Galaxy have released Title Update 1.0.4.0 for the PC version of The Last of Us Part I. According to the release notes, this patch brings CPU and GPU optimizations to the game. Continue reading The Last of Us Part I Title Update 1.0.4.0 released, is 24GB in size, brings CPU & GPU optimizations, full patch notes

The Last of Us Part I Patch 1.0.4 releases next week with framerate optimizations and graphical improvements

Naughty Dog has announced that it will release Patch 1.0.4 for the PC version of The Last of Us Part I next week. According to the team, this update will include framerate optimizations and graphical improvements. Continue reading The Last of Us Part I Patch 1.0.4 releases next week with framerate optimizations and graphical improvements

The Last of Us Part I Update 1.0.3.0 released, fixes numerous bugs, full patch notes

Naughty Dog and Iron Galaxy have released Update 1.0.3.0 for the PC version of The Last of Us Part I. According to its changelog, this latest update fixes numerous bugs that plagued the game. However, it does not reduce the game’s high CPU usage, or optimize the shader compilation procedure. Continue reading The Last of Us Part I Update 1.0.3.0 released, fixes numerous bugs, full patch notes

The Last of Us Part I Update 1.0.2.0 released, promises to reduce CPU usage, full patch notes

As promised, Naughty Dog released a new major update for the PC version of The Last of Us Part I. This latest update promises to reduce overall CPU usage. In order to achieve this, Naughty Dog has updated the game’s texture streaming procedure. Continue reading The Last of Us Part I Update 1.0.2.0 released, promises to reduce CPU usage, full patch notes

The Last of Us Part I – PC vs PS5 vs PS3 Comparison Videos

While we wait for the next major PC update for The Last of Us Part I, we’ve decided to share two interesting comparison videos. The first video compares the PS5 version with the PC version. As for the second video, we get to see how the PS3 version, running on the RPCS3 emulator, stacks up against the PC version. Continue reading The Last of Us Part I – PC vs PS5 vs PS3 Comparison Videos

The Last of Us Part I Update 1.0.1.7 released, full patch notes

As promised, Naughty Dog released a new hotfix patch for the PC version of The Last of Us Part I. Moreover, NVIDIA released a new driver. This new driver addresses some crashes on the GeForce RTX 30 series GPUs. So, if you’re owners of an RTX3070 or RTX3080, we suggest upgrading to it. Continue reading The Last of Us Part I Update 1.0.1.7 released, full patch notes

The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings

As we’ve already reported, The Last of Us Part I is a really CPU-heavy game. And this made me wonder. How would the game run on our older Intel Core i9 9900K? According to reports, it should perform horribly. However, it appears that this old Intel CPU can run the game with constant 60fps at Ultra Settings. Continue reading The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings

The Last of Us Part I PC Performance Analysis

Remember our April Fools joke about Sony releasing its first-party games on PC? Well, that hasn’t aged well. But anyway, The Last Of Us Part I has been finally released on PC. Powered by Naughty Dog’s in-house engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Last of Us Part I PC Performance Analysis

The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads

These past couple of days I’ve been benchmarking the PC version of The Last of Us Part I, and our PC Performance Analysis article will go live this weekend. However, here is something special for you. From the looks of it, The Last of Us Part I is the most multi-threaded PC game to date. Continue reading The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads