A couple of weeks ago, we had the pleasure to interview EIDOS Montreal’s Jean-Normand Bucci who shared with us some new information about the PC version (as well as the console versions) of THIEF. THIEF PC will come with a FOV slider and will be based on the ‘next-gen’ version (guess we need to mention that after what EA Sports did with Fifa 14). Enjoy the interview after the jump. Continue reading EIDOS Montreal Talks THIEF Tech – Tessellation, FOV Slider, Multi-Core CPUs & Graphical Features→
Now this will definitely please a lot of – mainly old-school – gamers. In its latest Community Q&A, EIDOS Montreal revealed that there will be no QTEs (quick time events) on the new Thief game. As EIDOS Montreal’s Valerie Bourdeau claimed, the team is not implementing any kind of quick time events. Continue reading Thief Will Not Feature Any Kind Of Quick Time Events→
AMD’s Developer Summit will begin shortly, and we’ve already got some interesting news for you. A couple of days ago, Square Enix stated that it would support AMD’s Mantle, though we had no official word on Thief supporting it. Well, we just got a confirmation. During AMD’s event, Nixxes Software’s Jurjen Katsman (yeap, once again Nixxes is handling the PC version of EIDOS Montreal’s title) will speak about Thief, Mantle, 4K gaming and AMD’s TrueAudio. Continue reading Thief Will Officially Support AMD’s Mantle, TressFX 2.0 Announced→
Well, it was bound to happen sooner or later. Square Enix has confirmed that the Director’s Cut version of Deus Ex: Human Revolution will be going multi-platform, meaning that it will come to PC, X360 and PS3. Eidos Montreal’s Jean Francois Dugas delivered the good news during GameSpot‘s E3 2013 Live Show. Continue reading Deus Ex: Human Revolution Director’s Cut – Confirmed For X360, PS3 and PC→
Nixxes seems determined to fix all those issues that plague the PC version of Tomb Raider. That, or they don’t have any other project to work on. But anyway, the studio responsible for the Tomb Raider PC has released a new update that was meant to fix a problem introduced in the previous patch. Since this isn’t cool enough, though, the team has implemented a number of performance improvements that are specifically noticeable at higher quality levels. Naturally, this patch will be auto-downloaded from Steam, and you can find below its complete changelog. Enjoy! Continue reading Tomb Raider PC Gets Yet Another Update With Performance Improvements On Higher Quality Levels→
Nixxes Software has released a new update for the PC version of Tomb Raider that comes with some DX11 improvements, as well as various fixes. According to its release notes, this update features improved sunlight shadow quality, various performance optimizations, adds stereoscopic 3D reticle and increases the save slots from three to 99. This patch will be applied automatically next time you launch the game, and you can view its complete changelog below. Unfortunately, Mountain Village and Shanty Town are still plagued with optimization issues). Nixxes has promised to further polish the game, and will release more patches in the future. Continue reading New Tomb Raider Update Comes With DX11 Improvements & Various Fixes→
Nvidia has finally released a new beta driver for Tomb Raider, so it’s time to see how this title performs on the PC platform. The PC version of Tomb Raider was developed by Nixxes, the same studio that was behind Deus Ex: Human Revolution and Hitman: Absolution. DE:HR suffered from some minor stuttering issues, but was – generally speaking – an amazing PC version of a multi-platform game. Hitman: Absolution, on the other hand, suffered from optimization issues. Not only that, but some graphical effects of Hitman: Absolution were calculated by the CPU instead of the GPU. Truth be told, we were a bit worried about this whole thing and it appears that Tomb Raider also suffers from various optimization issues (though this time around, the CPU is not calculating any graphical effect).
We seriously love this kind of leaks. DevianArt’s Tomb-Raider-Empire has leaked some interesting artworks and a video from an early build of the newly released Tomb Raider game, showcasing some of the enemies and abilities of Lara’s that were not included in the final build. According to the artworks and the leaked video, the new Tomb Raider game was originally meant to be called Tomb Raider: Ascension, featured demons and giants similar to those of Shadows of Colossus, and Lara could horseback-ride during a mission. Moreover, a little girl was meant to be included as a gameplay companion, and there was a flamethrower as one of Lara’s weapons. Sounds closer to a Resident Evil/Shadow of Colossus mix than what we got, right? Kudos to NeoGAF user ‘Larson Conway’ for spotting it. In other news, our Performance Analysis will go live tomorrow so stay tuned for it! Continue reading Tomb Raider Was Originally Titled As Tomb Raider: Ascension, Featured Demons & Giants, Artworks Leak→
Good news for all Tomb Raider PC fans as Nixxes has released the first patch for it. This is the same patch that was introduced later this week, but was almost immediately taken down due to some stability issues. According to its changelog, this patch addresses some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware, and comes with small improvements to TressFX hair rendering. We should note that SSAA with TressFX enabled brings a significant hit (after this patch) and Nixxes is investigating on it. You can find the complete changelog below and as with most Steam games, Tomb Raider will be auto-patched next time you launch the Steam client! Continue reading Tomb Raider – First PC Update Finally Released→