NVIDIA has announced that the DLSS 2.3 SDK is available to all developers. Moreover, its Image Scaling SDK (NIS) is now open-source and is available to everyone. Continue reading NVIDIA DLSS 2.3 SDK and NVIDIA Image Scaling SDK are now available
Tag Archives: Nvidia
Battlefield 2042 will feature Ray Tracing on PC, first PC trailer released
NVIDIA and DICE have just announced that the PC version of Battlefield 2042 will feature Ray Tracing effects. According to the green team, DICE will use Ray Tracing in order to enhance the game’s Ambient Occlusion. Moreover, the game will also support NVIDIA’s DLSS and Reflex techs. Continue reading Battlefield 2042 will feature Ray Tracing on PC, first PC trailer released
NVIDIA GeForce 496.49 WHQL driver is optimized for Forza Horizon 5, Call of Duty: Vanguard & Jurassic World Evolution 2
NVIDIA has released a brand new driver for its graphics cards. According to the green team, the NVIDIA GeForce 496.49 WHQL driver offers optimal performance in Marvel’s Guardians of the Galaxy. Continue reading NVIDIA GeForce 496.49 WHQL driver is optimized for Forza Horizon 5, Call of Duty: Vanguard & Jurassic World Evolution 2
Marvel’s Guardians of the Galaxy Ray Tracing PC Requirements
NVIDIA has just revealed the official Ray Tracing PC requirements for Marvel’s Guardians of the Galaxy. As we’ve already reported, the game will support ray-traced reflections, exclusively on PC. Moreover, it will support NVIDIA’s DLSS tech. Continue reading Marvel’s Guardians of the Galaxy Ray Tracing PC Requirements
NVIDIA GeForce 496.13 WHQL driver released, adds Shader Cache Size setting
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 496.13 WHQL driver adds a Shader Cache Size setting. By using this setting, players can set the maximum amount of disk space to use for
storing shader compiles. In theory, this could reduce stutters when a game compiles its shaders. Continue reading NVIDIA GeForce 496.13 WHQL driver released, adds Shader Cache Size setting
NVIDIA GeForce 472.12 WHQL driver is optimized for Far Cry 6, Alan Wake Remastered, Diablo II: Resurrected & more
NVIDIA has released a brand new driver for its graphics cards. According to the green team, the NVIDIA GeForce 472.12 WHQL driver is optimized for Far Cry 6, Alan Wake Remastered, Diablo II: Resurrected, Hot Wheels Unleashed, New World, and World War Z: Aftermath. Continue reading NVIDIA GeForce 472.12 WHQL driver is optimized for Far Cry 6, Alan Wake Remastered, Diablo II: Resurrected & more
NVIDIA GeForce 471.68 WHQL driver released, optimized for Back 4 Blood’s Beta & Psychonauts 2
NVIDIA has released a brand new driver for its graphics cards. According to the green team, the NVIDIA GeForce 471.68 WHQL driver offers optimal performance in Psychonauts 2 and Back 4 Blood’s beta. Moreover, it adds support for Naraka: Bladepoint, which utilizes NVIDIA DLSS and NVIDIA Reflex. Continue reading NVIDIA GeForce 471.68 WHQL driver released, optimized for Back 4 Blood’s Beta & Psychonauts 2
NVIDIA GeForce 471.41 WHQL driver released, optimized for Red Dead Redemption 2 & Chernobylite
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 471.41 WHQL driver offers optimal performance in Red Dead Redemption 2 and Chernobylite. Continue reading NVIDIA GeForce 471.41 WHQL driver released, optimized for Red Dead Redemption 2 & Chernobylite
NVIDIA DLSS may soon support a new Ultra Quality Mode
It appears that Unreal Engine 5 has leaked a new Ultra Quality mode that will be coming to NVIDIA’s DLSS tech. Spotted by Reddit’s Reinhardovich, this Ultra Quality Mode is present in the UE5 documentation. Continue reading NVIDIA DLSS may soon support a new Ultra Quality Mode
NVIDIA GeForce 471.11 WHQL driver released, optimized for Doom Eternal’s Ray Tracing & DLSS
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 471.11 WHQL driver offers optimal performance in Doom Eternal with its upcoming Ray Tracing and DLSS patch. Continue reading NVIDIA GeForce 471.11 WHQL driver released, optimized for Doom Eternal’s Ray Tracing & DLSS