Last month, we reported that third-party GPU manufacturers were removing AMD’s graphics cards from their gaming brands. And while some did not believe us, the cat is now out of the bag and all three major AIBs, Gigabyte, MSI and ASUS, have reportedly removed them. Not only that, but ASUS has already created a new brand under which it will be selling AMD’s graphics cards. And AMD has just made it official. Continue reading AMD officially announces that AIBs will launch new brands for its GPUs, attacks NVIDIA’s GPP
Tag Archives: Nvidia
NVIDIA will stop releasing Game Ready drivers for its Fermi GPUs
NVIDIA has announced that it will stop releasing Game Ready drivers for its Fermi graphics cards. This means that all of its future Game Ready drivers, starting from those that will be coming out later this month, will only be available on Kepler, Maxwell, and Pascal series GPUs. Continue reading NVIDIA will stop releasing Game Ready drivers for its Fermi GPUs
PC games with minor ray tracing capabilities will come out in 2018
Toni Tamasi, senior vice president of content and technology at Nvidia, told Fudzilla that the first PC games with support for ray tracing will come out later this year. As Tamasi claimed, these first games will not be completely ray traced but instead a combination of traditional shader/rasterization with ray tracing. Continue reading PC games with minor ray tracing capabilities will come out in 2018
NVIDIA CEO claims that the company is nowhere close to meeting the GPU demand
In an interview with TechCrunch, NVIDIA’s CEO Jensen Huang revealed that the green team is currently nowhere close to meeting the huge GPU demand. This appears to be an honest comment as both AMD and NVIDIA cannot keep up with the huge GPU demands these days, especially since all cryptocurrency miners acquiring each and every graphics card they can get their hands on. Continue reading NVIDIA CEO claims that the company is nowhere close to meeting the GPU demand
Unreal Engine 4’s real-time raytracing tech demo was running on four NVIDIA Tesla V100 GPUs
During GTC 2018, NVIDIA revealed that Epic Games’ amazing real-time raytracing tech demo in Unreal Engine 4, Reflections, was running on four Tesla V100 graphics cards. And while it took four Tesla V100 GPUs to power it, it’s pretty incredible that this demo was running in real-time at a smooth framerate. Continue reading Unreal Engine 4’s real-time raytracing tech demo was running on four NVIDIA Tesla V100 GPUs
NVIDIA GeForce 391.35 WHQL driver is available, optimized for Far Cry 5
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 391.35 WHQL driver provides the optimal gaming experience for Far Cry 5, and adds/updates the SLI profiles for GRIP and WRC 7. Continue reading NVIDIA GeForce 391.35 WHQL driver is available, optimized for Far Cry 5
NVIDIA GeForce 391.24 WHQL driver is available, optimized for Sea of Thieves
NVIDIA has released a new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 391.01 WHQL driver is optimized for Sea of Thieves. In addition, this driver fixes an issue that prevented the NVIDIA Freestyle being enabled for supported games and some display flickers continuously after disabling and enabling the GPU using Device Manager, or when rebooting the system in Volta GPUs. Continue reading NVIDIA GeForce 391.24 WHQL driver is available, optimized for Sea of Thieves
Third-party GPU manufacturers have removed the ‘gaming’ brand label from their AMD graphics cards
Earlier this month, HardOCP published a really interesting story about NVIDIA’s GPP program. According to HardOCP’s sources, this program prohibited – among other things – third-party GPU manufacturers to use their gaming brand label on both NVIDIA and AMD GPUs. And even though some claimed that this was merely a rumour, today we’ve discovered some third-party manufacturers – that create GPUs for both companies – who have already removed their gaming brand label from their AMD graphics cards. Continue reading Third-party GPU manufacturers have removed the ‘gaming’ brand label from their AMD graphics cards
Real-time raytracing is a next-next-gen feature, Seed Tech Demo ran on three NVIDIA Titan V
We here at DSOGaming have been closely following ray/path tracing rendering techniques in engines. After all, back in 2012, we informed you about the Brigade 2 Engine and claimed that ray/path tracing will be the future. And while we haven’t seen any game using real-time ray tracing since then, NVIDIA and Microsoft announced yesterday a collaboration in order to add support for such a thing in the DirectX API. Continue reading Real-time raytracing is a next-next-gen feature, Seed Tech Demo ran on three NVIDIA Titan V
NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots
As promised, NVIDIA today announced its collaboration with Microsoft for a brand new DirectX API that will allow real-time ray tracing. According to the teams, the DirectX Raytracing (DXR) API will enable straightforward access to real-time ray tracing running on development graphics hardware, and below you can find its first screenshot from Remedy’s Northlight Engine. Continue reading NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots