Tag Archives: Nvidia

Oculus Employees: “Preemption for context switches is best on AMD, Nvidia possibly catastrophic”

It appears that after the whole 970 VRAM fiasco, there is a new story that haunts NVIDIA. As we’ve already reported, NVIDIA’s GPUs are really weak in Async Compute scenarios. And according to some Oculus employees, Preemption for context switches is possibly catastrophic for NVIDIA’s GPUs. Continue reading Oculus Employees: “Preemption for context switches is best on AMD, Nvidia possibly catastrophic”

NVIDIA Geforce 355.82 WHQL Driver Released – Game Ready Driver For MGS V & Mad Max

Metal Gear Solid V: The Phantom Pain and Mad Max will be released tomorrow, and NVIDIA has released a new driver for its graphics cards. As the green team noted, this driver ensures you’ll have the best possible gaming experience for both of them. Continue reading NVIDIA Geforce 355.82 WHQL Driver Released – Game Ready Driver For MGS V & Mad Max

Oxide Developer: “NVIDIA Was Putting Pressure On Us To Disable Certain Settings In The Benchmark”

When Oxide’s Ashes of the Singularity benchmark tool was released, NVIDIA issued a statement claiming that it does not consider this particular benchmark to represent what DX12 can achieve on its hardware. However, it seems that a lot has been going on in the background. According to one of Oxide’s developer, NVIDIA was pressuring Oxide to remove certain settings in its benchmark. Continue reading Oxide Developer: “NVIDIA Was Putting Pressure On Us To Disable Certain Settings In The Benchmark”

AMD’s DirectX 12 Advantage Explained – GCN Architecture More Friendly To Parallelism Than Maxwell

Since the release of Ashes of the Singularity, a lot of controversy surrounded AMD’s spectacular results over NVIDIA’s underwhelming ones. Was this DX12 benchmark gimped in order to run faster on AMD’s hardware? Apparently not as Overclock.net‘s member ‘Mahigan’ shed some light on why there are so dramatic differences between AMD’s and NVIDIA’s results. Continue reading AMD’s DirectX 12 Advantage Explained – GCN Architecture More Friendly To Parallelism Than Maxwell

NVIDIA Reveals New Features Coming In GeForce Experience

NVIDIA has released a new video, revealing some of the new features that will be coming in GeForce Experience. According to the green team, in September an Early Access Beta of GeForce Experience will be launched that will give gamers early access to new GeForce Experience Share features ahead of general public release. Continue reading NVIDIA Reveals New Features Coming In GeForce Experience

AMD/NVIDIA Market-Share Graph Shows NVIDIA Conquering, 4 Out of 5 PC Gamers Own an NVIDIA GPU

It appears that the gap between NVIDIA and AMD widens as more and more fans are equipping their PC systems with NVIDIA’s GPUs, despite the fact that AMD has recently released a brand new GPU. According to Mercury Research’s latest data, NVIDIA has jumped from 77% of the discrete GPU market in Q4 2014 to 82% in Q2 2015. Continue reading AMD/NVIDIA Market-Share Graph Shows NVIDIA Conquering, 4 Out of 5 PC Gamers Own an NVIDIA GPU

NVIDIA: “We believe there will be better examples of true DX12 performance” than Ashes of the Singularity, Oxide Responds

The first pre-beta build of Ashes of the Singularity releases in a couple of days, and will be the first “proper” DX12 benchmark available (alongside 3D Mark’s DX12 Test). According to various reports, however, Oxide’s strategy game is under-performing on NVIDIA’s GPUs, something that prompted the green team to issue a statement about it. Continue reading NVIDIA: “We believe there will be better examples of true DX12 performance” than Ashes of the Singularity, Oxide Responds

NVIDIA GeForce 355.60 WHQL Driver Released, Adds Support For Beta Version Of The GameWorks VR SDK

NVIDIA has released a new set of drivers for its graphics cards. According to the release notes, the GeForce 355.60WHQL ensures the best possible gaming experience for Ashes of the Singularity. In addition, the GeForce 355.60WHQL adds support for the beta version of the GameWorks VR SDK. Continue reading NVIDIA GeForce 355.60 WHQL Driver Released, Adds Support For Beta Version Of The GameWorks VR SDK

NVIDIA Hairworks Version 1.1 Showcased, Using 500K Hair & Rendered On A Single GTX980

NVIDIA has released a new video, showing long Hair being simulated and rendered in real-time using NVIDIA HairWorks 1.1. The High Quality version is using roughly 500k hair. This video was captured by Tarkan Sarim and was recorded on a GTX980 with Shadowpla. Enjoy! Continue reading NVIDIA Hairworks Version 1.1 Showcased, Using 500K Hair & Rendered On A Single GTX980