Tencent has released a stunning benchmark program based on Monster Hunter Online. This benchmark tool sports a series of advanced technology including Real Time Rendering, Physical Based Shading, Realistic Vegetation Rendering, NVIDIA PhysX Clothing, NVIDIA Hairworks and NVIDIA HBAO+. Continue reading CRYENGINE-powered Monster Hunter Online Gets Official Benchmark Tool
Tag Archives: Nvidia
NVIDIA Reveals Tegra X1, Fastest Mobile GPU, Runs Epic’s Elemental Tech Demo In Real-Time
During this year’s CES, NVIDIA revealed Tegra X1. Tegra X1 is based on the Maxwell architecture, supports OpenGL ES 3.1, Open GL4.5, DirectX 12 and AEP, and comes with 256 stream processors. And in order to demonstrate the chip’s power, NVIDIA showcased Epic’s Elemental Tech Demo running in real-time on that new mobile GPU. Continue reading NVIDIA Reveals Tegra X1, Fastest Mobile GPU, Runs Epic’s Elemental Tech Demo In Real-Time
NVIDIA GeForce 347.09 Beta Driver Out, Game-Ready Driver For MGS: Ground Zeroes & Elite: Dangerous
NVIDIA has released a new beta driver for its graphics cards. According to the green team, this driver is optimal for both Metal Gear Solid: Ground Zeroes and Elite: Dangerous, and comes with a fix for the color range issue that affected users with HDMI. Continue reading NVIDIA GeForce 347.09 Beta Driver Out, Game-Ready Driver For MGS: Ground Zeroes & Elite: Dangerous
New NVIDIA Video Shows Off GameWorks PhysX FleX Features
NVIDIA has released a new video in which the green team showcases its GameWorks PhysX Flex features. PhysX FleX is a particle based simulation technique for real-time visual effects. So far the team showed examples for rigid body stacking, particle piles, soft bodies and fluids, and in this video NVIDIA is showing some of the new advancements within PhysX FleX. Enjoy! Continue reading New NVIDIA Video Shows Off GameWorks PhysX FleX Features
NVIDIA GeForce 344.75 WHQL Driver – Optimal For Latest Triple-A Games, Introduces MFAA
As promised, NVIDIA has released a new driver for its graphics cards. According to its release notes, this latest GeForce Game Ready driver provides support for Maxwell’s new Multi-Frame Sampled Anti-Aliasing (MFAA) mode. Continue reading NVIDIA GeForce 344.75 WHQL Driver – Optimal For Latest Triple-A Games, Introduces MFAA
AMD’s Public Mantle SDK Coming This Year, NVIDIA & Intel Free To Use It
During a presentation by AMD’s Richard Huddy at PDXLAN, the Red team revealed that the public SDK for its lower level API, Mantle, will go live this year. As WCCFTECH reported, both Nvidia and Intel are free to write and release drivers that will enable Mantle on their hardware on all Mantle-enabled games once this public SDK goes live. Continue reading AMD’s Public Mantle SDK Coming This Year, NVIDIA & Intel Free To Use It
NVIDIA GeForce 344.65 WHQL Driver Released, Optimal Driver For Assassin’s Creed: Unity
Assassin’s Creed: Unity releases tomorrow and NVIDIA has released a new driver for its graphics cards dedicated to it. According to its release notes, this driver is must-have for all those wanting to experience Ubisoft’s latest title. Alongside a number of performance enhancements for it, the green team has also included an SLI profile. Continue reading NVIDIA GeForce 344.65 WHQL Driver Released, Optimal Driver For Assassin’s Creed: Unity
NVIDIA 344.60 WHQL Driver – Adds SLI Profiles For COD: Advanced Warfare, Dead Rising 3 & FIFA 15
NVIDIA has released a new GeForce driver for its graphics cards that adds lots of SLI profiles for a number of triple-A games. According to its release notes, the GeForce 344.60 WHQL driver adds SLI profiles for Call of Duty: Advanced Warfare, Dead Rising 3, FIFA 15 and Lords of the Fallen. Continue reading NVIDIA 344.60 WHQL Driver – Adds SLI Profiles For COD: Advanced Warfare, Dead Rising 3 & FIFA 15
It’s All About The Grass – New NVIDIA Video Shows Off Impressive Turf Effects
NVIDIA has released a new video, showing off Turf Effects; a new NVIDIA GameWorks technology which empowers users to simulate and render massive grass simulation with physical interaction. According to the green team, this grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade by using continuous level of detail. This allows millions of grass blades to be simulated. Enjoy! Continue reading It’s All About The Grass – New NVIDIA Video Shows Off Impressive Turf Effects
NVIDIA GeForce 344.48 WHQL Driver – Adds DSR Support For Various GPUs, Introduces New SLI Profiles
NVIDIA has released a new WHQL driver for its graphics cards. According to its release notes, this driver adds support for the recently announced DSR feature (which is basically a downsampling method) to GeForce GTX 400, 500, 600, 700 and 900 Series GeForce GTX graphics cards. In addition, NVIDIA has introduced a number of SLI profiles (though there is still none for Middle-earth: Shadow of Mordor). Continue reading NVIDIA GeForce 344.48 WHQL Driver – Adds DSR Support For Various GPUs, Introduces New SLI Profiles