Nvidia has announced that both Respawn’s Titanfall and Crytek’s F2P title, Warface, will get more eye candy thanks to its GameWorks; the visual tech collection that will be supported by the aforementioned titles. Continue reading Warface & Titanfall Will Get More Eye Candy Thanks To Nvidia’s GameWorks
Tag Archives: Nvidia
Nvidia GameWorks Available To All Developers Attending GDC 2014
Nvidia has announced that developers who attend GDC 2014 will get their hands on its collection of technologies and tools for video-games called GameWorks. NVIDIA GameWorks is described as a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines, and libraries that can already be found in some of the industry’s top selling games. Continue reading Nvidia GameWorks Available To All Developers Attending GDC 2014
Here Is Your First Look At Nvidia’s APEX Physics In Unreal Engine 4
YouTube’s member ‘seujose’ has posted some new videos, showing off some Nvidia APEX physics effects that have been implemented in Unreal Engine 4. Although we don’t know whether those APEX effects are GPU or CPU accelerated, we do know that this is the first WIP footage of Nvidia’s APEX effects in Unreal Engine 4. As suggested, this is still a WIP project so don’t expect to see polished physics effects. Still, it will give you an idea of what you can expect from them. Enjoy! Continue reading Here Is Your First Look At Nvidia’s APEX Physics In Unreal Engine 4
Nvidia Releases Optimal Drivers For Titanfall, GeForce 335.23 WHQL
Titanfall gets comes out tomorrow and Nvidia has released a new set of WHQL drivers for its graphics cards. The latest GeForce drivers are said to provide the best possible gaming experience for Titanfall, and they include updated SLI profiles for Bound By Flame, Watch Dogs, Diablo III and Need For Speed: Rivals. Continue reading Nvidia Releases Optimal Drivers For Titanfall, GeForce 335.23 WHQL
DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead
Huge news PC gamers. While Nvidia has not commented yet on supporting Mantle, it appears that both DirectX and OpenGL will be catching up with AMD’s API. According to some slideshows from this year’s GDC, both DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This obviously translates to performance gains on older CPUs, something that will definitely excite PC gamers. Continue reading DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead
Oxide Games, AMD, and NVIDIA will Present at GDC 2014 the Nitrous Engine and the Future of Real-time Graphics
Oxide Games has announced that it will be partnering with AMD and NVIDIA to examine the future of video games. During GDC 2014, Oxide Games will offer two presentations. The first talk will explain how to get the best use out of AMD’s Mantle API, with explanations of how the Nitrous engine achieves its goals while the second discussion with NVIDIA will explain how modern multi-core CPUs and GPUs open up new ways of designing games for the latest generation of consoles and PCs. Continue reading Oxide Games, AMD, and NVIDIA will Present at GDC 2014 the Nitrous Engine and the Future of Real-time Graphics
Mid-End GPU – GeForce 750Ti – Runs Battlefield 4 Better Than PS4 & Titanfall Better Than Xbox One
Nvidia has recently released its latest low-end mid-end GPU (hasty typo. GF 750Ti is actually a mid-end GPU. Thanks ‘[Chaotic]’ ) based on the Maxwell architecture and quite surprising, the GeForce 750Ti is able to push graphics and performance similar to those of both PS4 and Xbox One. Continue reading Mid-End GPU – GeForce 750Ti – Runs Battlefield 4 Better Than PS4 & Titanfall Better Than Xbox One
Oxide Games on Mantle: Nvidia needs to adapt – one way or another – if they want to stay relevant
Our reader ‘Russell Collins’ has informed about an interesting interview of MaximumPC with Oxide Games about Mantle. When asked about Mantle and Nvidia cards, Oxide Games’ Dan Baker claimed that Nvidia will have to adapt – one way or another – if they want to stay relevant. Continue reading Oxide Games on Mantle: Nvidia needs to adapt – one way or another – if they want to stay relevant
Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles
Nvidia has released a new set of WHQL drivers for its graphics cards. According to the release notes, Nvidia’s GeForce 334.89 WHQL drivers come with some new SLI and 3D profiles. In case you’re wondering, no: there is no SLI profile for Titanfall’s beta as of yet. Continue reading Nvidia GeForce 334.89 WHQL Released, Introduce New SLI & 3D Vision Profiles
Nvidia GeForce 334.67 Beta Driver Released
Nvidia has released a new beta driver for its graphics cards. According to the key notes, this new beta driver introduces a variety of new SLI and 3D Vision profiles and ensures maximum performance and system stability across all titles. Continue reading Nvidia GeForce 334.67 Beta Driver Released