Nvidia has released a new set of WHQL drivers for its graphics cards. According to the green team, the GeForce 331.58 WHQL are the optimal drivers for both Batman: Arkham Origins and Battlefield 4. In addition, the GeForce 331.58 WHQL come with performance gains in DiRT Showdown (up to 11%), Metro: Last Light (up to 9%), Sleeping Dogs (up to 8%), and Sniper Elite V2 (up to 13%). Continue reading Nvidia GeForce 331.58 WHQL Released – Game Ready Driver for Batman: Arkham Origins & Battlefield 4
Tag Archives: Nvidia
John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change
Earlier yesterday, John Carmack shared his thoughts on AMD’s Mantle. During Nvidia’s Montreal event, Carmack claimed that although he would be tempted to use Mantle, he would not do such a thing at this point. Carmack claimed that it’s not stupid – for AMD – to attempt something like that, however he believed that Sony and Microsoft would not embrace it. But why is Carmack against this new API? Continue reading John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change
This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable. Continue reading This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Nvidia has just announced a new technology for PC gaming called G-SYNC. G-SYNC is basically a chip that will be implemented in new monitors from ASUS, Benq, Philips, ViewSonic are other partners, and aims to eliminate tearing, VSync stutter, and added input lag. In addition, the monitors powered by G-SYNC will offer better monitor performance, and the most popular models will be running at 144Hz. Continue reading Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously coming to PC too – PC titles will support PhysX 3.0 (Editor’s note: Andrew contacted us and clarified things. He was not referring to console titles but to next-gen PC games such as The Witcher 3. Apologies for that). PhysX 3.0 features better multi-threaded capabilities, something that will benefit both Nvidia and AMD users. Continue reading Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
We’ve been constantly asking developers in our past interviews whether their games were supporting Global Illumination. You see, we strongly believe that GI – as well as Ray Tracing or Path Tracing – are the future of PC (and next-gen consoles) graphics. And thankfully, Nvidia has presented some new GI techniques during its Montreal event earlier today. Not only that, but the company has also unveiled some new Flame effects that put Deep Down’s flame effects to shame. Instead of presenting 2D flames with lots of particles, Nvidia implemented some stunning volumetric flame effects that can interact with objects and the environment. You can find videos from the aforementioned techniques below, so go ahead and take a look at the future of gaming graphics! Continue reading Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems. FLEX: Unified GPU PhysX supports two-way coupling effects, shared collision detection and parallelism at all stages. This practically means that there can be more complex physx calculations without major performance hits – something that was quite common on the previous builds of PhysX. Continue reading Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year
Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday
And here we go. Nvidia will be holding an event this Thursday and Friday, in which it will unveil some new ‘awesome’ stuff. As Nvidia’s AndyBNV revealed, the green team will begin press presentations at around 10am PST tomorrow, and the press will be able to livestream, liveblog and tweet about it. Continue reading Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday
Nvidia GeForce 331.40 Beta Released – BF4 Ready Driver, Adds HBAO+ For All DX9 & DX11 Apps
The beta phase for Battlefield 4 will be starting tomorrow and Nvidia has released a new beta driver that is optimized for DICE’s FPS. As the green team suggested, this driver is an essential update for all GeForce GTX users jumping into the Battlefield 4 Beta, as it ensures maximum performance and system stability in the shooter’s eagerly anticipated pre-release test. And what the hell is that Crisis game that got an SLI profile? Continue reading Nvidia GeForce 331.40 Beta Released – BF4 Ready Driver, Adds HBAO+ For All DX9 & DX11 Apps
Epic’s Mark Rein Claims To Have Seen The Most Amazing Thing From Nvidia
Mark Rein, Vice President and Co-Founder of Epic Games, claimed a while ago that he saw the most amazing thing from Nvidia earlier this week. Although we are not certain about what Rein is teasing, we do know that this surprise is nothing related to GPUs. Continue reading Epic’s Mark Rein Claims To Have Seen The Most Amazing Thing From Nvidia