Collabora has announced that it has partnered with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Continue reading Collabora and Microsoft introduce OpenCL 1.2 and OpenGL 3.3 on DirectX 12
Tag Archives: OpenGL
New Video Shows The Incredible Performance Benefits Of Vulkan Over OpenGL
Imagination Technologies released a video, showing the performance difference between Vulkan and OpenGL. Both of these APIs were running the Gnome Horde demo and as we can see, Vulkan can handle things way better and faster than OpenGL. Continue reading New Video Shows The Incredible Performance Benefits Of Vulkan Over OpenGL
Linux and Gaming: Episode 4
Alright it’s about that time again, but I’m also going to take a moment to tell you guys about my plans for the next article. A lot of you have been asking about the performance differences between Linux and Windows in terms of games so I figured why not benchmark both of them? I have a few games in mind that I know for sure that I am going to test, but if any of you have any suggestions, feel free to let me know in the comments. Continue reading Linux and Gaming: Episode 4
Khronos Group Talks Vulkan and SPIR-V
We’ve heard a lot about DirectX 12 from Microsoft and a little about Mantle from AMD, but not much about Vulkan. The Khronos Group hosted a press conference and released a video of it on their Youtube Video. Continue reading Khronos Group Talks Vulkan and SPIR-V
Valve to Be on Stage at GDC to Introduce glNext
Representatives from Valve and other companies are to be on stage at GDC to present “glNext: The Future of High Performance Graphics”. Continue reading Valve to Be on Stage at GDC to Introduce glNext
OpenGL 4.5 Specifications Released, Next Generation OpenGL Plans Announced
Khronos, an open consortium of leading hardware and software companies, publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. Continue reading OpenGL 4.5 Specifications Released, Next Generation OpenGL Plans Announced