Tag Archives: Overgrowth

Overgrowth Alpha 163 Changes

Wolfire Games released a new video for their upcoming indie action adventure sequel to Lugaru, Overgrowth. In this video, David Rosen showcases some of the changes that were made to the game’s latest alpha version and let us tell you that Overgrowth keeps getting better and better each and every week. David Rosen is a really talented fella and some of the features of Overgrowth are really astonishing, like the new collision detection system with the trees that is showcased in this video. Those interested can gain access to Overgrowth by pre-ordering it. Enjoy! Continue reading Overgrowth Alpha 163 Changes

Overgrowth Alpha 162 changes

Wolfire Games released a new video, in which the company’s main programmer, David Rosen, shows off the new features that were added to the latest alpha version of Overgrowth. In the 162 alpha version of Overgrowth, the AI characters look at allies occasionally and a combat song initiates when player character sees pursuing enemy. Overgrowth looks really astounding. It’s amazing what an indie studio has managed to achieve, so be sure to check this new video. No release date has been announced as of yet! Continue reading Overgrowth Alpha 162 changes

Overgrowth Alpha 161 Changes

Wolfire Games released a new video that showcases the changes that were made on the latest alpha version of Overgrowth. Overgrowth Alpha 161 now features an SSAO shader, characters that look around during idle animations, sound priorities, some torso movement during head look, fixed shadow decal opacity on objects and fixed color palette cancel. Those interested can pre-purchase Overgrowth and gain access to its alpha versions! Continue reading Overgrowth Alpha 161 Changes

Overgrowth Alpha 160 Changes

Wolfire Games released today a new video that showcases the changes that were made to the latest version of their action adventure bunny game, Overgrowth. David Rosen concentrated last week on including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters behavior as they only enter combat pose while fighting, and on a new raider rabbit model. You can view the video bellow and you can gain access to the game’s beta phase by simply pre-ordering it. Enjoy! Continue reading Overgrowth Alpha 160 Changes

Overgrowth Alpha 159 Changes

Wolfire Games released a new video for their action adventure brawling game, Overgrowth. Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Last week, David Rosen made some changes to the game’s scripts and AI, and enhanced its dynamic shadow decals. Enjoy the video after the jump. Continue reading Overgrowth Alpha 159 Changes

Overgrowth Alpha 158 Changes

Wolfire Games released a new video that showcases the changes that were made to Overgrowth’s latest alpha version. Last week, David Rosen – Wolfire’s main programmer – continued working on hotspots and although these changes won’t interest most of you, there is some some new gameplay footage from this unique action adventure game, so be sure to check it out. Overgrowth looks great and those interested can pre-purchase it at its official website, and gain access to its alpha phase. Continue reading Overgrowth Alpha 158 Changes

Overgrowth Alpha 156 Changes

Wolfire Games released a new video in which David Rosen showcases the changes that were made to Overgrowth’s Alpha 156. Last week, David fixed some collision issues with mirrored objects and made some progress with Steam’s integration. In addition, haze now affects blood and shadow decals in Overgrowth’s latest alpha version. Those interested can pre-order the game from here and gain access to these alpha versions. Enjoy the video after the jump. Continue reading Overgrowth Alpha 156 Changes

Overgrowth 155 Alpha Changes

Another week, another video about the changes that were made to Wolfire Games’ action-brawling adventure game, Overgrowth. This week, David Rosen added weight maps to control detail objects density, enabled object mirroring, changed how models are stored in memory for better stability. Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. The game is on alpha phase right now and those who pre-order it can gain access to its alpha versions. Enjoy! Continue reading Overgrowth 155 Alpha Changes

Overgrowth 154 Alpha Changes; Enemies Investigate Sounds Now

Wolfire Games released a new video in which David Rosen showcases the changes that have been made to Overgrowth latest alpha version. Overgrowth now features a better enemy AI and enemies can now investigate the sound noices. In addition, David fixed a lot of bugs that plagued Overgrowth, such as occasional crashes, the decals on detail-mapped objects that were not shown and a problem with false positive visiblity checks. You can check the video with the game’s changes after the jump. Continue reading Overgrowth 154 Alpha Changes; Enemies Investigate Sounds Now

Overgrowth Alpha 153 Changes – Split-Screen Support Confirmed

Wolfire Games released a new video for their upcoming action-brawler adventure game, Overgrowth, in which the company’s main programmer – David Rosen – showcases the changes that were made to the game’s latest alpha version. Overgrowth Alpha 153 supports now split-screen for local multiplayer, cloth foley sounds for choke animation, as well as better pathfinding AI during circle-strafe. Continue reading Overgrowth Alpha 153 Changes – Split-Screen Support Confirmed