Tag Archives: Paradox Interactive

Magicka: Wizard Wars Leaves Steam Early Access on April 28th

Paradox Interactive has announced that Magicka: Wizard Wars will be officially released on April 28th. As the press release reads, Magicka: Wizard Wars, the free-to-play PvP action game based around the iconic Magicka spellcasting system, has long allowed the launching of flaming boulders, electrified death beams, and hapless imps, but April 28 will mark the official launch of the game itself. Continue reading Magicka: Wizard Wars Leaves Steam Early Access on April 28th

Pillars of Eternity & Cities: Skylines Have Generated $18.5 Million in Just Three Weeks

Paradox Interactive must be really proud these days as it has published two of the best selling titles of these past months. And as Paradox’s CEO Fredrik Wester claimed, these two titles have generated 18.5 million dollars in the past three weeks, thus making them their fastest selling games. Continue reading Pillars of Eternity & Cities: Skylines Have Generated $18.5 Million in Just Three Weeks

Pillars of Eternity Is Now Available

Obsidian Entertainment and Paradox Interactive today released Pillars of Eternity, the role-playing game (RPG) that was funded by over 70 thousand backers more than two years ago. Pillars of Eternity, created in the spirit of the classic Infinity Engine titles like Baldur’s Gate and Icewind Dale, and crafted by Obsidian with careful attention to fan and backer feedback, is now available for PC, Mac, and Linux. Continue reading Pillars of Eternity Is Now Available

Pillars of Eternity – Second Developer Diary Released

Obsidian Entertainment and Paradox Interactive have released the second part of “Road to Eternity,” a behind-the-scenes documentary that follows the creation of Pillars of Eternity. This second dev diary reveals the sentiment and mindset at Obsidian as the weight of keeping their studio open was lifted – and immediately replaced by the pressure to live up to their backers’ expectations. Enjoy! Continue reading Pillars of Eternity – Second Developer Diary Released

Cities: Skylines – Patch 1.0.6b Released

Colossal Order has released the first patch for its city builder, Cities: Skylines. This patch improves the building effect radius (as it’s now more accurate), nerfs parks (that previously resulted in decreasing commercial demand), slightly improves road upgrade tool, and adds a a Film grain slider. This update will be auto-downloaded from Steam, and you can view its complete changelog below. Continue reading Cities: Skylines – Patch 1.0.6b Released

Cities: Skylines Has Sold 500K Units in Just a Week

As we’ve already said, Cities: Skylines is Paradox’s fastest selling title. A couple of days ago, we informed you about the game’s sales surpassing 250K copies in just a day. And today, we are happy to report that Cities: Skylines has surpassed 500K sold copies worldwide. Continue reading Cities: Skylines Has Sold 500K Units in Just a Week

Paradox on How to Fight Back Piracy & Cities: Skylines Pirated Copies during Its First Days

Cities: Skylines is the best selling title for Paradox Interactive and Shams Jorjani – VP of Acquisition at Paradox – revealed how the company will fight back piracy, as well as the percentage of pirated copies for Cities: Skylines these first two days. Continue reading Paradox on How to Fight Back Piracy & Cities: Skylines Pirated Copies during Its First Days

Cities: Skylines Sells 250K Units in Its First 24 Hours

Paradox Interactive today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time. Continue reading Cities: Skylines Sells 250K Units in Its First 24 Hours