Tag Archives: Paradox Interactive

Empire of Sin is a new character-driven strategy game from John Romero

Paradox Interactive has announced a new character-driven strategy game that is being developed by Romero Games. Titled Empire of Sin, the game will have players build their own ruthless criminal empire as one of 14 distinct bosses vying to run the seedy underworld of organized crime in the city. Continue reading Empire of Sin is a new character-driven strategy game from John Romero

Here are 18 minutes of gameplay footage from the E3 2019 demo of Vampire: The Masquerade – Bloodlines 2

Vampire: The Masquerade – Bloodlines fans, here is something special for you today. IGN has just shared a video showing 18 minutes of gameplay footage from the E3 2019 demo of this highly anticipated RPG. Continue reading Here are 18 minutes of gameplay footage from the E3 2019 demo of Vampire: The Masquerade – Bloodlines 2

A playable demo for Vampire: The Masquerade – Bloodlines 2 will be available this October at PDXCON 2019

Hardsuit Labs has confirmed that a playable demo for Vampire: The Masquerade – Bloodlines 2 will be available this October at PDXCON 2019. This demo will be available to the public, meaning that attendees will be able to get their hands on it and play it before everyone else. Continue reading A playable demo for Vampire: The Masquerade – Bloodlines 2 will be available this October at PDXCON 2019

Paradox Interactive and Romero Games partnering for a new strategy game based on original IP

Paradox Interactive and Romero Games have today announced they are working together on an upcoming strategy game based on original IP. Unfortunately, and other than that, Paradox did not reveal any additional details. Continue reading Paradox Interactive and Romero Games partnering for a new strategy game based on original IP

Vampire: The Masquerade – Bloodlines 2 will support real-time ray tracing, DLSS and mods

Paradox Interactive has revealed, via a press release, that Vampire: The Masquerade – Bloodlines 2 will support both real-time ray tracing and Deep Learning Super Sampling (DLSS). Furthermore, and like its predecessor, Bloodlines 2 will officially support mods. Continue reading Vampire: The Masquerade – Bloodlines 2 will support real-time ray tracing, DLSS and mods

First official screenshots for Vampire: The Masquerade – Bloodlines 2

Paradox Interactive has also revealed the first official screenshots for Vampire: The Masquerade – Bloodlines 2 via its Steam store page. These screenshots will give you an idea of what you can expect from this new RPG that will be released in 2020. Continue reading First official screenshots for Vampire: The Masquerade – Bloodlines 2

Paradox officially announces Vampire: The Masquerade – Bloodlines 2, coming in Q1 2020, first details

Paradox Interactive has officially announced Vampire: The Masquerade – Bloodlines 2. Vampire: The Masquerade – Bloodlines 2 will be a direct sequel to the first Bloodlines game, will be released in Q1 2020 and the publisher has released its announcement trailer. Continue reading Paradox officially announces Vampire: The Masquerade – Bloodlines 2, coming in Q1 2020, first details

First screenshots from the rumoured Vampire: The Masquerade game from Paradox Interactive

Paradox Interactive has released the first screenshots and artworks from what appears to be a new Vampire: The Masquerade game. Although we don’t know much, Paradox Interactive has launched an ARG and will reveal more details about its project on March 21st. Continue reading First screenshots from the rumoured Vampire: The Masquerade game from Paradox Interactive

Paradox Interactive’s new game engine will be friendlier to mods, will take advantage of DirectX 11 features

In an interview with Venturebeat, Paradox Interactive’s John Wordsworth revealed that Imperator: Rome and all future Paradox games will be powered by a new game engine. This engine, called Clausewitz-Jomini engine, is basically two engines built together. Continue reading Paradox Interactive’s new game engine will be friendlier to mods, will take advantage of DirectX 11 features