Quixel, the team behind Megascans, has shared a video, showcasing what is possible with Epic’s latest engine, Unreal Engine 5. In just ninety days, Quixel’s artists have created over 40 distinctly stunning environments. Continue reading Quixel showcases an impressive Unreal Engine 5 Demo Reel
Tag Archives: Quixel
Quixel’s Environment Artist remakes Halo’s Blood Gulch in Unreal Engine 4
Have you ever wondered what a modern remake of the first Halo game would look in Unreal Engine 4? Well, time to find out. Quixel’s Environment Artist, Jack McKelvie, has recreated Halo’s Blood Gulch in Unreal Engine 4. Continue reading Quixel’s Environment Artist remakes Halo’s Blood Gulch in Unreal Engine 4
Epic Games has acquired Quixel, Megascans available for free to all Unreal Engine projects
Epic Games has announced the acquisition of Quixel. In addition, the companies have announced that the Megascans library is now completely free for use with Unreal Engine. Continue reading Epic Games has acquired Quixel, Megascans available for free to all Unreal Engine projects
Quixel’s next-gen photorealistic Rebirth tech demo was running on an NVIDIA GTX1080Ti with 60fps
Last week, we shared a tech demo from Quixel showing next-gen photorealistic graphics in Unreal Engine 4. Quixel used its Megascans photogrammetry tech in order to create something truly astounding and what’s interesting here is that this tech demo can run with 60fps on existing hardware. Continue reading Quixel’s next-gen photorealistic Rebirth tech demo was running on an NVIDIA GTX1080Ti with 60fps
Quixel shows photorealistic real-time next-gen visuals by using Photogrammetry in Unreal Engine 4
At GDC 2019, Quixel introduced Rebirth; a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. As the company noted, and by using Rebirth represents a new way of crafting computer graphics with photorealistic results rivaling traditional offline renderers. Continue reading Quixel shows photorealistic real-time next-gen visuals by using Photogrammetry in Unreal Engine 4
Unreal Engine 4-powered VR space-survival title, Homebound, releases on February 16th
Quixel announced today that Homebound, their intense, debut space-survival VR title, will be available for gamers to download for HTC Vive and Oculus Rift via Steam on February 16th. In order to celebrate this announcement, Quixel released a new trailer for Homebound that can be viewed below. Continue reading Unreal Engine 4-powered VR space-survival title, Homebound, releases on February 16th
Quixel Megascans has been released
Megascans is an online library filled with thousands of scanned surfaces and objects. This standalone software grants you the power to easily customize, blend and export PBR-Ready Materials with which you will be able to create amazing and realistic environments that can be used both in Games and Movies (the 3D Models do have LoDs). Continue reading Quixel Megascans has been released
Quixel’s Megascans GDC 2015 Demo Reel
Quixel, an industry leader in high-end texturing solutions, specializing in art tools for the games and VFX industries, has released a new GDC 2015 trailer. This demo reel features content textured using Quixel Megascans and Quixel SUITE in V-Ray 3.0, Unreal Engine 4, Frostbite, Unity 5, Redshift, CryEngine, Marmoset Toolbag 2 and Octane Render. Enjoy! Continue reading Quixel’s Megascans GDC 2015 Demo Reel
Quixel’s Jungle Environment – Direct-Feed Screenshots in Glorious 4K Resolution
Yesterday we shared a video showing off Quixel’s latest environment created with Megascans in Unreal Engine 4. As we all know, YouTube greatly degrades visuals, therefore today we are sharing the first direct feed images from that map. While Quixel’s environment is not as realistic – in terms of colours – as Crysis, it can be easily described as a true next-gen version of the first Far Cry game. Enjoy the images after the jump (be warned that each one of them is around 13MB in size)! Continue reading Quixel’s Jungle Environment – Direct-Feed Screenshots in Glorious 4K Resolution
This Is One of the Best Forest Environments You’ve Ever Seen, Powered by Unreal Engine 4 & Megascans
Quixel has released a new video, showing a jungle environment in Unreal Engine 4 using Megascans. Megascans is a massive online library of thousands of physically based material scans and fully scanned 3D assets. A similar ‘scanning’ technique was used in the beautiful ‘The Vanishing of Ethan Carter’ from The Astronauts. And this latest environment from Quixel looks spectacular, rivalling those CRYENGINE-powered jungle environments of the Crysis series. Enjoy! Continue reading This Is One of the Best Forest Environments You’ve Ever Seen, Powered by Unreal Engine 4 & Megascans