Tag Archives: Remedy

Alan Wake 2 does not have Denuvo and it will NOT prevent you from running it on older/unsupported GPUs

A lot of frustration surfaced earlier this month when Remedy’s Lea-Newin claimed that the game would require DX12 Ultimate and Mesh Shaders. And since Remedy has just lifted the review embargo for Alan Wake 2, we can finally confirm that the game will NOT prevent you from running it on older/unsupported GPUs. In fact, we were able to launch it on an NVIDIA GTX980Ti. Continue reading Alan Wake 2 does not have Denuvo and it will NOT prevent you from running it on older/unsupported GPUs

Alan Wake 2 is one of the first games to require DX12 Ultimate’s Mesh Shaders

A couple of days ago, Remedy shared the official PC system requirements for Alan Wake 2. Compared to other upcoming triple-A games, these PC specs appear to be quite high. After all, Remedy recommends an NVIDIA RTX2060 for its Low Settings. However, it appears there is a reason why the team has not listed any of the NVIDIA 10 and AMD 5000 series GPUs. Continue reading Alan Wake 2 is one of the first games to require DX12 Ultimate’s Mesh Shaders

Alan Wake 2 will have full Ray Tracing/Path Tracing on PC

NVIDIA and Remedy have announced that Alan Wake 2 will have full Ray Tracing (or in other words, Path Tracing) on PC. Powered by the Northlight Engine, this will be the second major triple-A current-gen game that will offer path tracing on modern-day GPUs (the first one was obviously Cyberpunk 2077). Continue reading Alan Wake 2 will have full Ray Tracing/Path Tracing on PC