SuperData Arcade has issued some interesting sales figures. According to them, Rise of the Tomb Raider sold almost three times as many units on PC than it did on console during its first month. Do note that this is only for digital sales, and not for overall sales. Continue reading Rise of the Tomb Raider Sold Digitally Three Times Better on PC Than on Xbox One in Its First Month
Tag Archives: Rise of the Tomb Raider
Rise of the Tomb Raider – Available For Only $17.99 At Gamestop Digital
Now here is an offer you simply cannot miss. We rarely share such stories, but this one will definitely please a number of our US fans that waited patiently and have not purchased the latest Tomb Raider game yet. Continue reading Rise of the Tomb Raider – Available For Only $17.99 At Gamestop Digital
Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations
Crystal Dynamics and Nixxes have released a new update for the PC version of Rise of the Tomb Raider. This new patch adds a new option to disable the camera automatically centering behind the player when strafing, fixes artifacts when SSAO/HBAO+ was enabled in combination with SSAA, and brings a variety of other smaller optimizations, bug-fixes, and tweaks. This patch is now available on Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations
Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations
Nixxes and Crystal Dynamics have released a new patch for the PC version of Rise of the Tomb Raider. According to the changelog, this update brings various performance improvements for GPU-bound situations, and sports a variety of other smaller optimizations, bug-fixes, and tweaks. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations
Rise of the Tomb Raider, XCOM 2 & Dragon’s Dogma: Dark Arisen Sell Well On The PC
Rise of the Tomb Raider, XCOM 2 and Dragon’s Dogma: Dark Arisen have been recently released on the PC and apparently they sell well on our platform. Of course this does not surprise us, however it’s good witnessing and reporting such a thing. Continue reading Rise of the Tomb Raider, XCOM 2 & Dragon’s Dogma: Dark Arisen Sell Well On The PC
Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher
It appears that Nixxes is currently working on a DX12 update for the PC version of Rise of the Tomb Raider. As you may have heard, a DX12 .dll file was included in the PC version of the game. And while the game does not currently support Microsoft’s latest API, the first PC patch that was recently released added a hidden new DX12 option to the game’s launcher. Continue reading Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher
Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance
Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider. According to the changelog, this patch introduces a new graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, improves HBAO+ and SLI performance, fixes SLI glitches during water/snow effects, and packs various fixes for a number of bugs. This patch will be auto-downloaded, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance
AMD Radeon Software Crimson Edition 16.1.1 Hotfix, Features Improvements For Rise of the Tomb Raider
AMD has just released a new driver for its graphics cards that packs performance improvements and a Crossfire profile for Rise of the Tomb Raider. In addition, this driver also introduces a Crossfire profile for Fallout 4. Continue reading AMD Radeon Software Crimson Edition 16.1.1 Hotfix, Features Improvements For Rise of the Tomb Raider
Rise of the Tomb Raider – SLI Fix Found, Offering 95% SLI Scaling On Two NVIDIA GPUs
As we’ve already said in our PC Performance Analysis, SLI scaling in Rise of the Tomb Raider is messed up. Well, not anymore. 3D Center’s ‘Blaire‘ has found some new SLI bits and with some minor tweaks he was able to enable proper SLI support. And we are happy to report that this solution works, as our GTX690 was indeed used to its fullest thanks to this new profile. Continue reading Rise of the Tomb Raider – SLI Fix Found, Offering 95% SLI Scaling On Two NVIDIA GPUs
Rise of the Tomb Raider – Lowest Versus Very High Comparison Screenshots
Rise of the Tomb Raider releases in a couple of hours and below you can find some comparison screenshots between the game’s Lowest and Very High settings. As always, Lowest images are on the left whereas Very High images are on the right. Enjoy! Continue reading Rise of the Tomb Raider – Lowest Versus Very High Comparison Screenshots