Cloud Imperium has released a mind-blowing video commercial for its upcoming PC exclusive, Star Citizen. As the team noted, everything in this video is rendered in-game, meaning that these are the visuals that PC gamers will get to enjoy. And oh boy does Star Citizen look sexy. Star Citizen is powered by CRYENGINE and looks way better than anything we’ve seen this far. Enjoy! Continue reading Star Citizen Gets Mind-Blowing Commercial Video, Shows Spectacular In-Game Visuals
Tag Archives: Roberts Space Industries
Star Citizen’s Dogfighting Module – Arena Commander – Now Available
Star Citizen fans, get ready for a treat. Cloud Imperium has just released the dogfighting module for this highly anticipated space combat title. Those who have already backed the game can download it by either updating their existing Hangar through the launcher or by accessing the Star Citizen Download page. Continue reading Star Citizen’s Dogfighting Module – Arena Commander – Now Available
Star Citizen’s Dogfighting Module Delayed Yet Again
Chris Roberts announced today that the highly anticipated Dogfighting module for Star Citizen will be delayed again, as the team is not ready yet to release a stable version of it. According to Chris, there are two major issues in this current build of the Dogfighting module that will prevent – pretty much everyone – from actually playing the game. Continue reading Star Citizen’s Dogfighting Module Delayed Yet Again
Star Citizen’s Dogfighting Module Releases On May 29th
Cloud Imperium announced today that the Dogfighting module – also known as Arena Commander – for Star Citizen will be released on May 29th. According to the development team, if everything goes as planned, the Arena Commander mode will be available by the end of that day (and hopefully servers will be able to sustain the high traffic during the release). Continue reading Star Citizen’s Dogfighting Module Releases On May 29th
Here Is Your First Look At Star Citizen’s Dogfighting Module – PAX East Presentation
Star Citizen fans, get ready for a treat. Chris Roberts revealed that he and the Star Citizen team will be streaming live from the Royale nightclub in Boston, MA to present the Dogfighting Module first to Star Citizen backers. The livestream will begin at 9:00PM EDT, which means that we have – more or less – around 12 hours until that happens. Continue reading Here Is Your First Look At Star Citizen’s Dogfighting Module – PAX East Presentation
Chris Roberts; 4K on PC more beneficial, can’t appreciate resolution at certain distance
Lately we’ve been hearing a lot about resolutions and how console gamers are unable to distinguish the difference between 720p and 1080p. And while most of you will raise your hand and say that you can easily notice the difference between these two resolution standards, Star Citizen’s Chris Roberts claimed that really high resolutions can’t be really appreciated when players are gaming on their HDTVs.. Continue reading Chris Roberts; 4K on PC more beneficial, can’t appreciate resolution at certain distance
Here Is Your First Look At Star Citizen’s Dogfighting Module
Thomas was a bit upset by the recent delay for Star Citizen’s dogfighting module. While Cloud Imperium has not given any ETA yet for this module, it has released a new video that gives us a taste of that pre-alpha version that will never see the light of day. Now I’ll agree with both Roberts and Thomas. Yes, the dogfighting module is certainly not polished (though the explosion effects look sweet), thus some may get disappointed with it. On the other hand, though, it would be great to at least give it a go. Bummer. Anyway, enjoy your first look at Star Citizen’s dogfighting module below! Continue reading Here Is Your First Look At Star Citizen’s Dogfighting Module
Star Citizen’s Dogfighting Module Delayed By A Couple Of Months
Star Citizen’s dogfighting module was meant to get released later this month. Well, not anymore. As Chris Roberts revealed, this module has been delayed by a couple of months, and currently there is no ETA. And although I’m all in for waiting a more polished version of that module, wasn’t the idea of getting access to pre-alpha stuff the whole point of crowd-funding a game? So can’t you… you know… release an alpha version, keep working on it and let your backers witness its evolution? Continue reading Star Citizen’s Dogfighting Module Delayed By A Couple Of Months
Star Citizen Keeps Breaking All Crowd-Funding Records, Surpasses $32 Million
There is nothing stopping this train. Seriously now, Star Citizen’s crowd-funding campaign keeps on delivering. The campaign has recently surpassed its $30 million goal and has not stopped there as it will soon surpass even its $32 million goal. Continue reading Star Citizen Keeps Breaking All Crowd-Funding Records, Surpasses $32 Million
The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million
And it only took Star Citizen 4 days to hit another million. On October 23rd, John informed you about Star Citizen’s crowd funding campaign hitting $24 million. Well, today I’m here to report that Star Citizen has just hit its $25 million goal. At this point I can already see Star Citizen hitting $30 million because… well… there is literally nothing stopping it. Continue reading The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million