Feral Interactive today announced that Batman: Arkham City Game of the Year Edition, the critically-acclaimed action adventure game, will be released for the Mac this November. Developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment for consoles and PC, Batman: Arkham City GOTY will arrive on the Mac fully loaded with all previously released downloadable content (DLC), including the Harley Quinn’s Revenge pack. Continue reading Batman: Arkham City Game of the Year Edition – Coming To The Mac This November→
A lot of PC-Batman fans were disappointed when Warner Bros revealed that Harley Quinn’s Revenge DLC would only hit PS3 and X360. Those PC gamers began wondering why they were not getting this new DLC – that promises to be exactly what we want from a DLC – and although there were rumors about a possible PC version of it, Warner Bros has cleverly confirmed today that this new downloadable content will hit our beloved platform at a later date. Continue reading Warner Bros cleverly confirms that Harley Quinn’s Revenge DLC will hit PCs after all→
Warner Bros have released some new screenshots – as well as a teaser trailer – for the upcoming DLC of Batman: Arkham City. Harley Quinn’s Revenge Pack, the final chapter of Batman: Arkham City saga that adds more than two hours of fresh single-player gameplay to the critically-acclaimed title from Rocksteady Studios. The Harley Quinn’s Revenge mission sends players back into Arkham City to face their final challenge as they interchange between playing as both Batman and Robin. Enjoy! Continue reading Batman: Arkham City – Harley Quinn’s Revenge DLC Screenshots & Teaser Trailer→
Warner Bros and Rocksteady have released a new update for the PC version of Batman: Arkham City. This update comes with fixes to the game’s Save File Corruption, Crossfire/SLI improvements, better performance, as well as fixes to Graphical flickering. The update is currently available to all digital versions of Batman: Arkham City PC and will be auto-downloaded next time you start the Steam client. G4WL and retail copies of the game will get the patch shortly. You can view its entire changelog below! Continue reading Batman: Arkham City PC gets a new update; Crossfire/SLI Issues resolved, improved performance→
Good news for Batman fans as Rocksteady has a new patch for the PC version of Batman: Arkham City. Although we don’t have enough info about it, we do know that this patch will address the stuttering cut-scene issue that some players have experienced and – most probably – the game’s DX11 performance. According to Sarah Wellock, Rocksteady’s European Community Manager, the patch is with G4WL for submission and awaits Microsoft’s certification. And as we’ve said and before, this is precisely why developers should ditch G4WL. Continue reading Incoming patch for Batman: Arkham City; DX11 performance and stuttering addressed→
Now here is a great find. Guru3D’s user ‘gerardfraser’ decided to try Mafia 2’s apex.dll file and see whether or not he could gain any performance boost with it in Batman: Arkham City. Apparently, there is a nice performance jump as the user witnessed a 20fps boost from using this apex.dll file. In other words, this is a must-have file for those that wanted some of the PhysX effects, but were put off by its atrocious performance. Continue reading Batman: Arkham City – PhysX FPS boost in DX11 and DX9 with custom apex.dll→
It seems that Rocksteady is currently working on a new PC patch for Batman: Arkham City, as Steam had accidentally released yesterday its preliminary version. So, if you were unlucky enough to try and play your game, you’d notice major game-breaking issues. Moreover, GFWL was not working properly with that preliminary patch and the game was – pretty much – unplayable. Naturally, Steam released a rollback update and the game is now back to its previous, stable state. Continue reading Rocksteady is working on a new PC patch for Batman: Arkham City→
Okay, this is a game for which we really wanted to write a performance analysis. Given the fact that Rocksteady was preparing a patch for it, we decided to hold off and see whether the update would introduce any performance boost to the DX9 path. Unfortunately though, Batman: Arkham City is an un-optimized mess when it comes to its PhysX implementation. In other words, Rocksteady relied on PC’s additional raw power to overcome any performance issues. This is not shocking at all as Rocksteady used an old version of the PhysX SDK. But let’s start with our analysis, shall we? Continue reading Batman: Arkham City PC Performance Analysis→