Tag Archives: SeithCG

Ghost of a Tale patch 7.26 released, features optimization tweaks, improves light and shadows

SeithCG has released a brand new patch for Ghost of a Tale. According to the release notes, patch 7.26 comes with various optimization tweaks, a major upgrade of the game engine, and improves sunsets and sunrises as well as the game’s overall shadows quality. Continue reading Ghost of a Tale patch 7.26 released, features optimization tweaks, improves light and shadows

Ghost of a Tale receives its biggest update, resolves the vast majority of bugs

SeithCG has released the biggest update for Ghost of a Tale. According to the release notes, this patch enables the ambient sounds in the catacombs, harbor, great hall and shore, a bug that forced the camera to be too close to Tilo after reloading a save, and improves sounds during dialogs. Continue reading Ghost of a Tale receives its biggest update, resolves the vast majority of bugs

Ghost of a Tale PC Performance Analysis

Ghost of a Tale is a game we’ve been following these past few years. Back in 2013, SeithCG launched a Kickstarter campaign and after almost five years, the game has been fully released on the PC. Ghost of a Tale is powered by the Unity Engine, though it was first using Crytek’s CryEngine 3, so it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Ghost of a Tale PC Performance Analysis

Ghost of a Tale will be now released in 2018

Lionel ‘Seith’ Gallat has announced that his third-person game, Ghost of a Tale, will release in 2018. Although Seith targeted a 2017 release, it became apparent that the game won’t ship until next year. According to Seith, and although the game will be finished this December, its release date slipped to 2018. Continue reading Ghost of a Tale will be now released in 2018