During this year’s SIGGRAPH 2013, Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Poulin Pierre, Fabrice Neyret and Victor Ostromoukhov presented a new graphical technique that could be used in next-gen (or next-next-gen) games. This new technique called ‘Linear Efficient Antialiased Displacement and Reflectance‘ (LEADR) is a reflectance filtering technique for displacement mapped surfaces that preserves surface appearance at all scales, is compatible with tessellation and promises to be the fastest, seamless, and antialiased progressive representation for displaced surfaces. Continue reading New Linear Efficient Antialiased Displacement and Reflectance Technique Showcased→