Silicon Studio has released two new GDC 2017 trailers for the Mizuchi Engine and the Xenko Next Level Game Engine, showcasing what developers can achieve with these new two game engines. Mizuchi is a high-powered real-time rendering engine that supports physically based rendering concepts, while Xenko is described as an open-source C# game engine designed for the future of gaming. Enjoy! Continue reading New GDC 2017 trailers released for the Mizuchi Engine & the Xenko Next Level Game Engine
Tag Archives: Silicon Studio
Paradox Game Engine, Mizuchi Rendering Engine, and YEBIS Tech To Be Demoed At G-Star 2015
Silicon Studio has announced that it will be demonstrating its new Paradox Game Engine, Mizuchi Rendering Engine, and YEBIS post-optical effects technology at G-Star 2015. The event will take place from November 12th through the 15th at the Bexco Exhibition and Convention Center in Busan, South Korea. Continue reading Paradox Game Engine, Mizuchi Rendering Engine, and YEBIS Tech To Be Demoed At G-Star 2015
Silicon Studio Shows Paradox Game Engine – Physically Based Rendering with Layered Material System
Silicon Studio has released a new video, showing off the next version of the Paradox Game Engine. Silicon Studio has used its “Industrial Workerbot” which utilizes the new features of the latest update. As the team noted, this new version of the Paradox Game Engine sports Physically Based Rendering with Layered Material System, a new scene editor, easy-to-use post-effects API and many more great features. Enjoy! Continue reading Silicon Studio Shows Paradox Game Engine – Physically Based Rendering with Layered Material System
Silicon Studio – GDC 2015 Middleware Showreel
Silicon Studio has released a new GDC 2015 trailer, showing off its amazing real-time rendering engine, Mizuchi, as well as YEBIS 3 and its versatile cross-platform game engine Paradox. Silicon Studio will be present at this year’s GDC and will show a number of live demos and sessions at its booth. Enjoy! Continue reading Silicon Studio – GDC 2015 Middleware Showreel
Silicon Studio Shows Off New Game Engine “Mizuchi”
Back in April, we informed you about Silicon Studio’s new game engine for PC and current-gen consoles. Today, the team behind this new engine – called Mizuchi – has released a new trailer that can be viewed below. Although we still don’t know whether Silicon Studio’s next title will hit the PC, we do have to say that the tech demo for its engine looks gorgeous. So go ahead and take a look at it! Continue reading Silicon Studio Shows Off New Game Engine “Mizuchi”
Silicon Studio Shows Off Its Next-Gen Rendering Engine
Silicon Studio has just released a video, showcasing its new next-gen rendering engine that will be used in its titles. Although we don’t know yet whether Silicon Studio’s upcoming title will be coming to the PC, we do know that it is working with Square Enix and if this video is any indication, it will target next-gen platforms. Enjoy and kudos to NeoGAF for spotting it! Continue reading Silicon Studio Shows Off Its Next-Gen Rendering Engine