Tag Archives: Sony

Until Dawn Patch 1.05 Released, Brings Performance Improvements, Fixes AMD FSR 3.1 Frame Generation

Ballistic Moon has just released Patch 1.05 for Until Dawn. According to the changelog, this new update brings performance improvements for lower spec PCs & Steam Deck. Moreover, it fixes AMD FSR 3.1 Frame Generation which was not working. As such, PC gamers can now use it to boost their performance. Continue reading Until Dawn Patch 1.05 Released, Brings Performance Improvements, Fixes AMD FSR 3.1 Frame Generation

Until Dawn Remake – AMD FSR 3.0 Frame Generation, Ray Tracing & HDR are not working on PC

Sony has just released Until Dawn Remake on PC and it appears that the PC version has numerous issues. While performance can be quite good, especially if you own an RTX GPU, the PC version has numerous features that are not working at all. Continue reading Until Dawn Remake – AMD FSR 3.0 Frame Generation, Ray Tracing & HDR are not working on PC

God of War: Ragnarok Patch 4 Released, Fixing Texture Streaming, NVIDIA Memory Leaks & AMD FSR Issues

Jetpack Interactive has released Title Update 4 for the PC version of God of War: Ragnarok. According to the update notes, this patch fixes some NVIDIA memory leaks and AMD FSR issues. It also addresses some texture streaming issues. So, let’s take a closer look at it. Continue reading God of War: Ragnarok Patch 4 Released, Fixing Texture Streaming, NVIDIA Memory Leaks & AMD FSR Issues

Sony officially announced one of the most pointless and unnecessary remasters you can think of

At its State of Play 2024 event, Sony officially announced a remaster for Horizon: Zero Dawn. Horizon: Zero Dawn came out on PC in 2020. And, at least in my opinion, this is one of the most unnecessary and pointless remasters I can think of. Continue reading Sony officially announced one of the most pointless and unnecessary remasters you can think of

God of War: Ragnarok – Native 4K vs DLSS 3 vs FSR 3.1 Benchmarks & Comparisons

Sony has just released God of War: Ragnarok on PC. The game supports from the get-go all the available PC upscaling techs. As such, you can use Intel XeSS 1.3, AMD FSR 3.1 and NVIDIA DLSS 3. Thus, we’ve decided to benchmark and compare them. Continue reading God of War: Ragnarok – Native 4K vs DLSS 3 vs FSR 3.1 Benchmarks & Comparisons

God of War: Ragnarok reportedly runs with 100fps at Native 4K/Max Settings on the NVIDIA RTX 4090

God of War: Ragnarok releases tomorrow on PC and NVIDIA has shared some benchmarks for it. According to the green team, this new GoW game runs with 100fps at Native 4K/Max Settings on an NVIDIA GeForce RTX 4090. Continue reading God of War: Ragnarok reportedly runs with 100fps at Native 4K/Max Settings on the NVIDIA RTX 4090

Until Dawn Remake will support Ray Tracing, NVIDIA DLSS 3 and AMD FSR 3.0 on PC, gets official PC requirements

Sony has revealed the PC features for Until Dawn Remake, and has shared its official PC system requirements. According to the team, the game will support Ray Tracing on PC, as well as NVIDIA DLSS 3 and AMD FSR 3.0. Continue reading Until Dawn Remake will support Ray Tracing, NVIDIA DLSS 3 and AMD FSR 3.0 on PC, gets official PC requirements