Tag Archives: Star Citizen

Star Citizen Suffers 40GB Assets Leak, Bengal Carrier Rendered in the Consumer Version of CRYENGINE

Star Citizen and Cloud Imperium Games have suffered a massive assets leak. A couple of hours ago, a community manager for CIG posted a screen shot that included a partial URL. Naturally, some people guessed the rest and were able to get on a torrent containing around 40GB of unreleased assets. Continue reading Star Citizen Suffers 40GB Assets Leak, Bengal Carrier Rendered in the Consumer Version of CRYENGINE

Star Citizen – New In-Engine Videos Show New Ship & Damage Model

Cloud Imperium has released two new videos, showing off a new ship (the Retaliator) and the new damage model that will be featured in Star Citizen. Star Citizen looks as beautiful as ever, and has the potential to be one of the best space combat games of all time. It remains to be seen whether Cloud Imperium will be able to deliver on its promises. Enjoy! Continue reading Star Citizen – New In-Engine Videos Show New Ship & Damage Model

Star Citizen – New Trailers Released, Showcasing New Features

Cloud Imperium has released two new in-game trailers for Star Citizen. The first trailer is dedicated to the game’s Arena Commander v1.0 mode that has been recently released, while the second one shows off some new features like MobiGlas user interface and jumpgates/wormholes. Enjoy and kudos to our reader Umair Khan for bringing them to our attention! Continue reading Star Citizen – New Trailers Released, Showcasing New Features

Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs

A couple of months ago, we had the pleasure of interviewing Cloud Imperium’s Engine Technical Director, Sean Tracy, who shared with us some interesting new information about their upcoming PC exclusive space sim, Star Citizen. We talked with Sean about a lot of topics such as the game’s PC-only nature, mod support, DX12, some of the key graphical features of Star Citizen, as well as the game’s PC requirements and its multi-core CPU support. Enjoy the interview after the jump and big shoutouts to Cloud Imperium’s David Swofford as without him, this interview wouldn’t be possible! Continue reading Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs

Cloud Imperium: Star Citizen Unlikely To Support DX10 GPUs Or Systems With Less Than 8GB RAM

Star Citizen is perhaps one of the most visually impressive PC-only titles that are coming to our platform and as you may already know, it’s powered by Crytek’s engine. However, the official PC requirements for its Arena Commanded module seemed quite high. Which made us wonder whether the team would lower them in the near future. Apparently, that’s not going to happen. Continue reading Cloud Imperium: Star Citizen Unlikely To Support DX10 GPUs Or Systems With Less Than 8GB RAM

Star Citizen – Here Are 10 Minutes Of Gameplay Footage From Its FPS Module

As promised, Cloud Imperium has showcased the FPS module of Star Citizen, and below you can find a video showing 10 minutes of gameplay footage. Star Citizen’s FPS Module will be released in early 2015 and if this gameplay video is anything to go by, we can safely assume that it will look just as good as most triple-A FPS titles. Enjoy! Continue reading Star Citizen – Here Are 10 Minutes Of Gameplay Footage From Its FPS Module

Star Citizen’s FPS Module To Be Released Early Next Year, Inspired By CS, Arma & Kill Zone

REDACTED, the team working with Cloud Imperium Games to make the FPS Module for Star Citizen, held an IAMA event on Reddit in which it announce the release date of Star Citizen’s FPS Module. Furthermore, the team shared more details about this module itself, what games inspired  them, what gadgets players will have at their disposal, and more. Continue reading Star Citizen’s FPS Module To Be Released Early Next Year, Inspired By CS, Arma & Kill Zone

Star Citizen Will Support AMD’s TressFX Tech, New Commercial Video Released

AMD reconfirmed today that Star Citizen will support its TressFX tech. While support for TressFX was originally announced last year (at AMD GPU14), the Red team felt the need to remind us that Cloud Imperium does not intend to drop support for it. In addition, a new commercial video has been released that can be viewed below. It’s interesting that at the end of the video we see a female character with – what seems to be – hair powered by AMD’s tech. Enjoy (we’ve also included a new gameplay video that was captured during CitizenCon 2014)! Continue reading Star Citizen Will Support AMD’s TressFX Tech, New Commercial Video Released