Star Citizen and Cloud Imperium Games have suffered a massive assets leak. A couple of hours ago, a community manager for CIG posted a screen shot that included a partial URL. Naturally, some people guessed the rest and were able to get on a torrent containing around 40GB of unreleased assets. Continue reading Star Citizen Suffers 40GB Assets Leak, Bengal Carrier Rendered in the Consumer Version of CRYENGINE
Tag Archives: Star Citizen
Star Citizen Will Be around 100GB in Size, Major Patches May Come Close to 20GB in Size
Star Citizen’s director of game operations, Jeremy Masker, revealed that Star Citizen’s client size will be around 100GB and that patches may weight over 20GB. Crazy numbers for such a highly anticipated game, right? Continue reading Star Citizen Will Be around 100GB in Size, Major Patches May Come Close to 20GB in Size
Star Citizen – New In-Engine Videos Show New Ship & Damage Model
Cloud Imperium has released two new videos, showing off a new ship (the Retaliator) and the new damage model that will be featured in Star Citizen. Star Citizen looks as beautiful as ever, and has the potential to be one of the best space combat games of all time. It remains to be seen whether Cloud Imperium will be able to deliver on its promises. Enjoy! Continue reading Star Citizen – New In-Engine Videos Show New Ship & Damage Model
Star Citizen – New Trailers Released, Showcasing New Features
Cloud Imperium has released two new in-game trailers for Star Citizen. The first trailer is dedicated to the game’s Arena Commander v1.0 mode that has been recently released, while the second one shows off some new features like MobiGlas user interface and jumpgates/wormholes. Enjoy and kudos to our reader Umair Khan for bringing them to our attention! Continue reading Star Citizen – New Trailers Released, Showcasing New Features
Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs
A couple of months ago, we had the pleasure of interviewing Cloud Imperium’s Engine Technical Director, Sean Tracy, who shared with us some interesting new information about their upcoming PC exclusive space sim, Star Citizen. We talked with Sean about a lot of topics such as the game’s PC-only nature, mod support, DX12, some of the key graphical features of Star Citizen, as well as the game’s PC requirements and its multi-core CPU support. Enjoy the interview after the jump and big shoutouts to Cloud Imperium’s David Swofford as without him, this interview wouldn’t be possible! Continue reading Cloud Imperium On Star Citizen Mods, PC Exclusivity, Graphical Features, DirectX12 & Multi-core CPUs
Cloud Imperium: Star Citizen Unlikely To Support DX10 GPUs Or Systems With Less Than 8GB RAM
Star Citizen is perhaps one of the most visually impressive PC-only titles that are coming to our platform and as you may already know, it’s powered by Crytek’s engine. However, the official PC requirements for its Arena Commanded module seemed quite high. Which made us wonder whether the team would lower them in the near future. Apparently, that’s not going to happen. Continue reading Cloud Imperium: Star Citizen Unlikely To Support DX10 GPUs Or Systems With Less Than 8GB RAM
Star Citizen – Here Are 10 Minutes Of Gameplay Footage From Its FPS Module
As promised, Cloud Imperium has showcased the FPS module of Star Citizen, and below you can find a video showing 10 minutes of gameplay footage. Star Citizen’s FPS Module will be released in early 2015 and if this gameplay video is anything to go by, we can safely assume that it will look just as good as most triple-A FPS titles. Enjoy! Continue reading Star Citizen – Here Are 10 Minutes Of Gameplay Footage From Its FPS Module
Star Citizen – FPS Module To Be Revealed Tomorrow At Fan Event
Cloud Imperium announced that the FPS module for Star Citizen will be revealed to the public for the first time tomorrow. This demo will be shown during a Star Citizen fan event that is planned for Saturday evening in Melbourne, Australia. Continue reading Star Citizen – FPS Module To Be Revealed Tomorrow At Fan Event
Star Citizen’s FPS Module To Be Released Early Next Year, Inspired By CS, Arma & Kill Zone
REDACTED, the team working with Cloud Imperium Games to make the FPS Module for Star Citizen, held an IAMA event on Reddit in which it announce the release date of Star Citizen’s FPS Module. Furthermore, the team shared more details about this module itself, what games inspired them, what gadgets players will have at their disposal, and more. Continue reading Star Citizen’s FPS Module To Be Released Early Next Year, Inspired By CS, Arma & Kill Zone
Star Citizen Will Support AMD’s TressFX Tech, New Commercial Video Released
AMD reconfirmed today that Star Citizen will support its TressFX tech. While support for TressFX was originally announced last year (at AMD GPU14), the Red team felt the need to remind us that Cloud Imperium does not intend to drop support for it. In addition, a new commercial video has been released that can be viewed below. It’s interesting that at the end of the video we see a female character with – what seems to be – hair powered by AMD’s tech. Enjoy (we’ve also included a new gameplay video that was captured during CitizenCon 2014)! Continue reading Star Citizen Will Support AMD’s TressFX Tech, New Commercial Video Released