Tag Archives: Stardock

Ashes of the Singularity To Be Fully Released On March 31st

Stardock has announced that its highly anticipated real-time strategy game, Ashes of the Singularity, will be fully released on March 31st. Ashes of the Singularity will allow players to command their forces in a war that has spread across much of the galaxy in the 23rd century. Continue reading Ashes of the Singularity To Be Fully Released On March 31st

Ashes of the Singularity – Beta 2 Now Available

Stardock released today Beta 2 of its upcoming massive-scale real-time strategy game, Ashes of the Singularity. As the press release, Beta 2 includes a new DirectX 12 benchmark developed by Oxide Games as well as explicit support for new DirectX 12 features such as multiple GPUs and Asynchronous compute. Continue reading Ashes of the Singularity – Beta 2 Now Available

DSOGaming – Ashes of The Singularity Impressions

Not long ago I got an email from marketing for Ashes of The Singularity asking if I would like to review the game. Ashes of The Singularity is the first game to support DirectX 12, well the first game that has a playable version of the game out right now, so naturally I was intrigued and obliged. With Ashes of The Singularity being just in Early Access I figured it wasn’t exactly fair to do a full blown review as the game isn’t finished. That doesn’t mean I’m not critical, in fact I can be a little harsh. Continue reading DSOGaming – Ashes of The Singularity Impressions

Stardock’s Ashes of the Singularity Enters Early Access Next Week

Stardock announced that the alpha of its upcoming massive scale real-time strategy game, Ashes of the Singularity, will launch on Steam Early Access for $39.99 on October 22th. As the press release reads, this 20% discount off the list price of $49.99 will be available for a limited time. Continue reading Stardock’s Ashes of the Singularity Enters Early Access Next Week

Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR

Stardock’s Brad Wardell has shared his opinion about deferred rendering and about the OSR tech that is being used in Ashes of the Singularity. Deferred Rendering is a technique used by pretty much all modern-day games and according to Wardell, it needs to die as it has an impact into making all games feel less realistic. Continue reading Brad Wardell – Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR

Sorcerer King – 4X Fantasy Strategy Title – Now Available

Stardock today announced that Sorcerer King is available now via its official website and Steam. Sorcerer King is a new fantasy 4X fantasy game where players must build a kingdom and raise a force powerful enough to challenge the Sorcerer King who’s all but destroyed their world. Continue reading Sorcerer King – 4X Fantasy Strategy Title – Now Available

Galactic Civilizations III – Update 1.1 Adds Steam Workshop Support, New Difficulty Levels & UI improvements

Stardock announced the availability of the Galactic Civilizations III 1.1 update which adds Steam Workshop integration along with two new difficulty levels and UI improvements. Continue reading Galactic Civilizations III – Update 1.1 Adds Steam Workshop Support, New Difficulty Levels & UI improvements

Ashes of the Singularity – Gameplay Footage To Be Shown At AMD’s “The New Era of PC Gaming” E3 Event

Stardock announced today that it will be at the PC Gaming Show event in Los Angeles on June 16th to show Ashes of the Singularity gameplay during AMD’s The New Era of PC Gaming live stream starting at 9:00 AM PST. Continue reading Ashes of the Singularity – Gameplay Footage To Be Shown At AMD’s “The New Era of PC Gaming” E3 Event