The PoH team has released the Alpha version of Prism of Hammerfell; a new standalone fan expansion for The Elder Scrolls IV: Oblivion. Continue reading The Elder Scrolls IV: Oblivion gets a new standalone fan expansion
Tag Archives: The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion Mod for Skyrim, Skyblivion, gets new beautiful screenshots
The team behind Skyblivion, a mod that aims to recreate The Elder Scrolls IV: Oblivion in Skyrim, has released a new set of screenshots. These screenshots are from the latest build of this mod, and will give you an idea of its current art style and graphics. Continue reading The Elder Scrolls IV: Oblivion Mod for Skyrim, Skyblivion, gets new beautiful screenshots
Here is The Elder Scrolls IV: Oblivion in 8K with 200+ mods and Reshade Ray Tracing
Digital Dreams has shared a video, showcasing The Elder Scrolls IV: Oblivion in 8K with over 200 mods and Reshade Ray Tracing. In order to capture this gameplay footage, Digital Dreams used an NVIDIA GeForce RTX 3090. Continue reading Here is The Elder Scrolls IV: Oblivion in 8K with 200+ mods and Reshade Ray Tracing
The Elder Scrolls IV: Oblivion gets a 19GB AI-enhanced HD Texture Pack
Earlier this month, modder ‘Kuzja80’ released a brand new version of his AI-enhanced HD Texture Pack for The Elder Scrolls IV: Oblivion. This pack uses AI techniques in order to enhance almost all of the textures of this classic TES game. Continue reading The Elder Scrolls IV: Oblivion gets a 19GB AI-enhanced HD Texture Pack
New gameplay videos for The Elder Scrolls IV: Oblivion in Unreal Engine 5
Last month, we shared a video showing The Elder Scrolls IV: Oblivion in Unreal Engine 5. Developed by Greg Coulthard, this project aims to bring Bethesda’s game to the latest version of Unreal Engine. And earlier this month, Greg shared some new gameplay videos from it. Continue reading New gameplay videos for The Elder Scrolls IV: Oblivion in Unreal Engine 5
Here is what The Elder Scrolls IV: Oblivion Remaster could look like in Unreal Engine 5
In June, we shared a video that showcased The Elder Scrolls IV: Oblivion in Unreal Engine 5. Since then, its creator Greg Coulthard has been working hard on it. Yesterday, the artist published a brand new video from it so we’ve decided to share it with you. Continue reading Here is what The Elder Scrolls IV: Oblivion Remaster could look like in Unreal Engine 5
The Elder Scrolls IV: Oblivion with over 200 mods and Reshade Ray Tracing
Digital Dreams has shared a new video in which they showcase The Elder Scrolls IV: Oblivion with over 200 mods and Reshade Ray Tracing. Oblivion came out in 2006 and this video will give you an idea of what a heavily modded version of it looks like. Continue reading The Elder Scrolls IV: Oblivion with over 200 mods and Reshade Ray Tracing
New The Elder Scrolls IV: Oblivion HD Texture Packs overhaul the Imperial City & Anvil
Modder ‘VKVII’ has released three HD Texture Packs for The Elder Scrolls IV: Oblivion that overhaul the textures of Imperial City, Anvil, as well as the textures for sidewalk and stonewalls. Continue reading New The Elder Scrolls IV: Oblivion HD Texture Packs overhaul the Imperial City & Anvil
Someone ported The Elder Scrolls IV: Oblivion’s Imperial City in Unreal Engine 5
Greg Coulthard has shared an amazing video that will undoubtedly put a smile on all The Elder Scrolls fans. Coulthard has ported The Elder Scrolls IV: Oblivion‘s Imperial City in Unreal Engine 5 and used Lumen, Nanite and Echo. Continue reading Someone ported The Elder Scrolls IV: Oblivion’s Imperial City in Unreal Engine 5
The Elder Scrolls IV: Oblivion Mod for Skyrim, Skyblivion, looks lovely in this latest in-game dev diary
Our last look at The Elder Scrolls IV: Oblivion total conversion mod for Skyrim, Skyblivion, was back in August 2019. Thankfully, its team has been working hard on it since then. And, a few days ago, it released a new dev diary for it, featuring some new in-game footage. Continue reading The Elder Scrolls IV: Oblivion Mod for Skyrim, Skyblivion, looks lovely in this latest in-game dev diary