Tag Archives: The Last Of Us

The Last of Us Part I Update 1.0.1.7 released, full patch notes

As promised, Naughty Dog released a new hotfix patch for the PC version of The Last of Us Part I. Moreover, NVIDIA released a new driver. This new driver addresses some crashes on the GeForce RTX 30 series GPUs. So, if you’re owners of an RTX3070 or RTX3080, we suggest upgrading to it. Continue reading The Last of Us Part I Update 1.0.1.7 released, full patch notes

The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings

As we’ve already reported, The Last of Us Part I is a really CPU-heavy game. And this made me wonder. How would the game run on our older Intel Core i9 9900K? According to reports, it should perform horribly. However, it appears that this old Intel CPU can run the game with constant 60fps at Ultra Settings. Continue reading The Last of Us Part I runs with constant 60fps on Intel Core i9 9900K at Ultra Settings

The Last of Us Part I PC Performance Analysis

Remember our April Fools joke about Sony releasing its first-party games on PC? Well, that hasn’t aged well. But anyway, The Last Of Us Part I has been finally released on PC. Powered by Naughty Dog’s in-house engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Last of Us Part I PC Performance Analysis

The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads

These past couple of days I’ve been benchmarking the PC version of The Last of Us Part I, and our PC Performance Analysis article will go live this weekend. However, here is something special for you. From the looks of it, The Last of Us Part I is the most multi-threaded PC game to date. Continue reading The Last of Us is one of the most multi-threaded PC games to date, can use up to 16 CPU threads

Does The Last of Us Part I suffer from 8GB VRAM crashes on PC?

Yesterday, Sony released The Last of Us Part I on PC. And, as we’ve reported, the game appears to have some optimization issues. However, a lot of PC gamers have reported crashing issues due to the game’s enormous VRAM requirements. So, does The Last of Us Part I have crashing issues on GPUs equipped with 8GB of VRAM? Well, time to find out. Continue reading Does The Last of Us Part I suffer from 8GB VRAM crashes on PC?

The Last of Us Part I suffers from the same mouse camera panning stutters of UNCHARTED: Legacy of Thieves Collection

One of our biggest gripes with UNCHARTED: Legacy of Thieves Collection was its awful mouse issues. At launch, the game had major mouse movement issues. And although Iron Galaxy fixed them, it introduced some annoying mouse camera panning stutters. And surprise surprise, The Last of Us Part I suffers from the exact same issues. Continue reading The Last of Us Part I suffers from the same mouse camera panning stutters of UNCHARTED: Legacy of Thieves Collection

Can the NVIDIA RTX4090 run The Last of Us Part I with 60fps at Native 4K/Max Settings?

Sony has just released The Last of Us Part I on PC. Powered by Naughty Dog’s in-house engine, we’ve decided to test the game on our main PC system and share our initial PC performance impressions. Can the NVIDIA GeForce RTX 4090 offer a constant 60fps experience at native 4K/Max Settings? Time to find out. Continue reading Can the NVIDIA RTX4090 run The Last of Us Part I with 60fps at Native 4K/Max Settings?