Last week, we informed you about a new version of Lossless Scaling that allows you to enable Frame Generation in all PC games on all GPUs. And, thankfully, its creator has provided us with a code for it. As such, we’ve decided to test it in a variety of games and share our thoughts. Continue reading We’ve tried Lossless Scaling Frame Generation, here are our thoughts
Tag Archives: The Medium
Most Disappointing PC Games Releases Of 2021
2021 was a really weird year for PC gaming. Although we didn’t see a lot of games that had performance/tech issues, we did witness some questionably PC releases. From minimal PC graphics settings to really awful stuttering issues, these are the most disappointing PC game releases of 2021. Continue reading Most Disappointing PC Games Releases Of 2021
The Medium Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors
Bloober Team has released a new patch for the PC version of The Medium. According to the team, Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors. Continue reading The Medium Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors
The Medium’s Technical Level Designer talks about the evolution of horror games
The Medium is the latest psychological horror title from Bloober Team, who you might know from previous titles of the same genre such as the Observer, Blair Witch, and Layers of Fear 1 & 2. The Medium received generally favorable ratings, and now has a very positive rating on Steam.
Continue reading The Medium’s Technical Level Designer talks about the evolution of horror games
The Medium PC Performance Analysis
The Medium came out last month and had some awful optimization issues at launch. So, after receiving its first performance patch – which resolves the GPU utilization issues we reported – we’ve decided to benchmark this game and see how it performs on the PC platform. Continue reading The Medium PC Performance Analysis
The Medium gets a 3.9GB Update with performance optimizations
Bloober Team has just released a 3.9GB Update for The Medium. According to the release notes, this patch brings performance optimizations across the whole game. Continue reading The Medium gets a 3.9GB Update with performance optimizations
The Medium PC Review
The survival horror genre celebrated a golden age under the PlayStation 2, but it seems as if these games are becoming an endangered species in recent times. A few titles like The Evil Within and recent Resident Evil remakes do a good job at keeping the dream alive, but let’s face it: That classic flavour of horror always becomes diluted with too many jump scares and a stronger focus on action. Continue reading The Medium PC Review
The Medium has already recouped its development and marketing costs
Money.pl has reported that The Medium has already recouped its development and marketing costs. As such, and in just three days, the game has become profitable for Bloober Team. Continue reading The Medium has already recouped its development and marketing costs
The Medium gets a new update that completely destroys its in-game performance
Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings. Continue reading The Medium gets a new update that completely destroys its in-game performance
The Medium – Ray Tracing & DLSS Benchmarks
After sharing our initial concerns about The Medium, we’ve decided to explore numerous environments so that we could find demanding areas that were not suffering from optimization issues. We also wanted to test the game’s retail/final version. As such, it’s time now to benchmark the game’s DLSS 2.0 and Ray Tracing effects.
Continue reading The Medium – Ray Tracing & DLSS Benchmarks