Nixxes Software has released a new update for the PC version of Tomb Raider that comes with some DX11 improvements, as well as various fixes. According to its release notes, this update features improved sunlight shadow quality, various performance optimizations, adds stereoscopic 3D reticle and increases the save slots from three to 99. This patch will be applied automatically next time you launch the game, and you can view its complete changelog below. Unfortunately, Mountain Village and Shanty Town are still plagued with optimization issues). Nixxes has promised to further polish the game, and will release more patches in the future. Continue reading New Tomb Raider Update Comes With DX11 Improvements & Various Fixes→
Nvidia has finally released a new beta driver for Tomb Raider, so it’s time to see how this title performs on the PC platform. The PC version of Tomb Raider was developed by Nixxes, the same studio that was behind Deus Ex: Human Revolution and Hitman: Absolution. DE:HR suffered from some minor stuttering issues, but was – generally speaking – an amazing PC version of a multi-platform game. Hitman: Absolution, on the other hand, suffered from optimization issues. Not only that, but some graphical effects of Hitman: Absolution were calculated by the CPU instead of the GPU. Truth be told, we were a bit worried about this whole thing and it appears that Tomb Raider also suffers from various optimization issues (though this time around, the CPU is not calculating any graphical effect).
We seriously love this kind of leaks. DevianArt’s Tomb-Raider-Empire has leaked some interesting artworks and a video from an early build of the newly released Tomb Raider game, showcasing some of the enemies and abilities of Lara’s that were not included in the final build. According to the artworks and the leaked video, the new Tomb Raider game was originally meant to be called Tomb Raider: Ascension, featured demons and giants similar to those of Shadows of Colossus, and Lara could horseback-ride during a mission. Moreover, a little girl was meant to be included as a gameplay companion, and there was a flamethrower as one of Lara’s weapons. Sounds closer to a Resident Evil/Shadow of Colossus mix than what we got, right? Kudos to NeoGAF user ‘Larson Conway’ for spotting it. In other news, our Performance Analysis will go live tomorrow so stay tuned for it! Continue reading Tomb Raider Was Originally Titled As Tomb Raider: Ascension, Featured Demons & Giants, Artworks Leak→
At long last, Nvidia has released a new driver that comes with stability and performance improvements for Tomb Raider on all NVIDIA GeForce GPUs. This is the drivers that most PC gamers have been waiting for, and you can find the download links below. According to the release notes, these drivers also add some new SLI and 3D Vision profiles. Continue reading Nvidia GeForce 314.21 Beta Driver Released, Fixes Tomb Raider For All Nvidia Users→
Good news for all Tomb Raider PC fans as Nixxes has released the first patch for it. This is the same patch that was introduced later this week, but was almost immediately taken down due to some stability issues. According to its changelog, this patch addresses some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware, and comes with small improvements to TressFX hair rendering. We should note that SSAA with TressFX enabled brings a significant hit (after this patch) and Nixxes is investigating on it. You can find the complete changelog below and as with most Steam games, Tomb Raider will be auto-patched next time you launch the Steam client! Continue reading Tomb Raider – First PC Update Finally Released→
We know that a lot of you were disappointed with Tomb Raider’s performance, even on high-end GPUs such as Nvidia’s GTX 680. Well, we got some good news everyone. According to both Nvidia and Nixxes, a single GTX 680 will be able to handle TressFX once the game gets updated. In other words, forget all those claims about Kepler’s weak DirectCompute capabilities. Continue reading Tomb Raider PC – TressFX will be fully playable on GTX680, Nixxes Working On Lara’s Hair Collisions→
Tomb Raider has just been released – in pretty much every region – but it seems that Nvidia users won’t be able to enjoy Crystal Dynamics’ title as the final build is seriously bugged for all Nvidia users. According to Nvidia, the final build of Tomb Raider suffers from performance and stability issues, and we can confirm that there are indeed major issues with this title, even with the latest GeForce Beta drivers. Continue reading Tomb Raider PC Is Seriously Bugged For All Nvidia Users [UPDATE]→
Good news for all PC gamers as Tomb Raider has been unlocked in a couple of regions, meaning that we’ll be getting a lot of screenshots and videos today from the PC version of Crystal Dynamics’ Lara Croft game. Below you can find the in-game graphical options that are supported, as well as the first video that showcases AMD’s new hair technique, TressFX (from YouTube’s member ‘Stephen Delvecchio’). According to a lot of users, TressFX brings a significant performance hit. We’ll have a Performance Analysis about it in a couple of days, so stay tuned! Continue reading Tomb Raider – First TressFX Video, PC In-Game Settings Unveiled→
As promised, AMD has unveiled its TressFX technology today and as we suspected, this new tech will be used in Crystal Dynamics’ upcoming Tomb Raider game. AMD’s TressFX is a hair technology and the company has released some before/after screenshots from Tomb Raider to show off what can be achieved with it. Continue reading AMD TressFX Technology Unveiled, To Be Featured In Tomb Raider [UPDATE]→