Reddit’s member ‘stevenwongo‘ had early access to the PC version of Watch_Dogs and shared all the PC options and settings that are being supported. The game features a Controller Aim Assist (that most of you should disable if you are playing with keyboard+mouse). In addition, you’ll be able to calibrate the controls, adjust audio settings, and enable (or disable) adversarial free roam and online invasions. Last but not least, there are options for AA and Textures (two settings that were not included in our previous article about the Graphics settings of Watch_Dogs). You can view all of the game’s settings below. Enjoy! Continue reading Watch_Dogs – All PC Options/Settings Revealed
Tag Archives: Ubisoft
Watch_Dogs – First PC Screenshots From Final Version Captured At 4K Resolution
NeoGAF’s member ‘twisted89‘ has early access to the PC version of Watch_Dogs and captured some screenshots at 3840×2160 (4K resolution). This will give you an idea of what Watch_Dogs looks on the PC, though do note that gaming at 4K is really demanding for a title such Ubisoft’s open-world. Enjoy! Continue reading Watch_Dogs – First PC Screenshots From Final Version Captured At 4K Resolution
Here Are The Graphics Options For The PC Version Of Watch_Dogs
Our reader ‘Inhuman0’ has informed us about the graphics options that are being supported by the PC version of Watch_Dogs. While the image is from a French copy, we went ahead and translated those settings for you. So, PC gamers will have access to Overall Quality, Level of Detail, Shadows, Reflections, Ambient Occlusion, Motion Blur, Depth of Field, Water Quality and Shaders quality. Enjoy the graphics settings image after the jump. Continue reading Here Are The Graphics Options For The PC Version Of Watch_Dogs
Watch_Dogs – Launch Trailer Released
Ubisoft has released the launch trailer for Watch_Dogs. Watch_Dogs releases on May 27th and uses a new engine developed by the French company (called Disrupt). The game requires a quad-core CPU and despite its minimum requirements, it will run on systems with only 4GB RAM. Enjoy and stay tuned for more! Continue reading Watch_Dogs – Launch Trailer Released
Confirmed: Watch_Dogs Will Run With 4GB RAM, There Won’t Be Any Lock Mechanism
Watch_Dogs is almost upon us and we’ve got some amazing news for those with older PC systems. According to the official PC Requirements list, Watch_Dogs needs at least 6GB of RAM. Well, today we can reveal that there won’t be any hard lock mechanism preventing users from playing this game, even if they only have 4GB of RAM. Continue reading Confirmed: Watch_Dogs Will Run With 4GB RAM, There Won’t Be Any Lock Mechanism
Watch_Dogs Gets Amazing Live Action Parkour Short Film In Glorious 4K Resolution
YouTube’s member ‘devinsupertramp’ (the same guy that brought us an incredible live action parkour video for Assassin’s Creed IV: Black Flag) is back with an amazing live action short film for Ubisoft’s Watch_Dogs. This Watch_Dogs short film is simply stunning, and you can enjoy it at 4K. Moreover, it shows the huge potential of Ubisoft’s new IP, so here is hoping that someone will take it seriously and release a bloody awesome movie (this will never happen but hey, who knows). Enjoy! Continue reading Watch_Dogs Gets Amazing Live Action Parkour Short Film In Glorious 4K Resolution
Watch_Dogs – E3 2012 Demo Recreated In Commodore 64
YouTube’s member ‘MajamiHiroz’ has posted a video, showing what Watch_Dogs would look like in Commodore 64. Ironically enough, this version seems quite fun. Okay okay, not as fun as the actual E3 2012 build but still, it’s kind of cool witnessing what modern games would look like in ancient systems. Enjoy! Continue reading Watch_Dogs – E3 2012 Demo Recreated In Commodore 64
Watch_Dogs Creative Director Shares More Information About PC Specs Requirements
Jonathan Morin, Creative Director of Watch_Dogs, has revealed some additional information about the PC specs requirements for Ubisoft’s upcoming open-world title. According to Morin, dual-cores CPUs will not be able to run Watch_Dogs (so it will be interesting to see how our simulated dual-core system will behave). Continue reading Watch_Dogs Creative Director Shares More Information About PC Specs Requirements
Watch_Dogs – Xbox One Versus E3 2012 – Same Scene Comparison
WCCFTECH’s editor, Ali Naqi, has shared with us a new screenshot from the Xbox One retail version of Watch_Dogs, showing the very same scene that was showcased back in 2012. According to Ali, WCCFTECH’s review is based on the retail version of the game and not on the MP preview (from which various sources have been leaking videos). We’ve put both the Xbox One and E3 2012 versions together, so go ahead and take a look at their differences (first is from the Xbox One version and second is from the E3 2012 build. Do note that there is different weather and time of day). Continue reading Watch_Dogs – Xbox One Versus E3 2012 – Same Scene Comparison
Watch_Dogs – Stores Are Already Selling The Game In Brazil
Man, it seems that everyone is trying their best to screw Ubisoft’s plans. After the leaked footages we’ve been getting lately for both Xbox One and PS4, here comes Brazil where stores are already selling the game. Reddit’s member ‘fyzor‘ has posted some images from the boxart and the disc of the PS3 version. Continue reading Watch_Dogs – Stores Are Already Selling The Game In Brazil