UL Solutions has shared the first screenshots of its new benchmark software, 3DMark Steel Nomad. It’s the next version after 3D Mark Time Spy, and it’s going to be the toughest benchmark test for computers that don’t use ray-tracing technology. Continue reading Here’s your first look at the Non-Ray-Tracing 3DMark Steel Nomad Benchmark
Tag Archives: UL Benchmarks
UL Benchmarks announces 3DMark Speed Way, will support DirectX 12 Ultimate Features
UL Benchmarks has announced a new 3DMark benchmark tool that will support all the features of DirectX 12 Ultimate, 3DMark Speed Way. 3DMark Speed Way is a new GPU benchmark that showcases the graphics technology that will power the next generation of gaming experiences. Continue reading UL Benchmarks announces 3DMark Speed Way, will support DirectX 12 Ultimate Features
3DMark Mesh Shader Test is now available for download
UL Benchmarks has announced that 3DMark Mesh Shader feature test is now available for download. 3DMark Mesh Shader feature is a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline. Continue reading 3DMark Mesh Shader Test is now available for download
3DMark adds a Tier 2 Variable-Rate Shading benchmark test
UL Benchmarks has announced that it has added a Tier 2 Variable-Rate Shading benchmark test in 3DMark. In case you aren’t aware of, Variable-Rate Shading (VRS) is a new DirectX 12 feature that lets game developers improve performance by selectively reducing the level of detail in parts of the frame where it’s unlikely to be noticed. Continue reading 3DMark adds a Tier 2 Variable-Rate Shading benchmark test
3DMark adds DX12 Variable-Rate Shading benchmark test on August 26th
UL Benchmarks has announced that it will be adding a new Variable-Rate Shading benchmark test to 3DMark on August 26th. 3DMark feature tests are special tests designed to highlight specific techniques, functions or capabilities, and its VRS feature test is designed to help you compare differences in performance and image quality when using variable-rate shading. Continue reading 3DMark adds DX12 Variable-Rate Shading benchmark test on August 26th
3DMark now supports PCIe 4.0 bandwidth benchmark test, official video demonstration released
UL Benchmarks has announced that the PCIe 4.0 bandwidth benchmark test for 3DMark is now available. According to the team, the 3DMark PCI Express feature test is designed to measure the bandwidth available to your GPU over your computer’s PCI Express interface. Continue reading 3DMark now supports PCIe 4.0 bandwidth benchmark test, official video demonstration released
First PCIe 4.0 benchmark test coming to 3DMark later this Summer
UL Benchmarks has announced that the first PCIe 4.0 benchmark test will be coming to 3DMark later this Summer. In case you weren’t aware of, the new PCI Express 4.0 interfaces provide up to twice the bandwidth of PCI Express 3.0 and thanks to its higher bandwidth, games can transfer more data, reduce loading times, and support more complex scenes. Continue reading First PCIe 4.0 benchmark test coming to 3DMark later this Summer
UL Benchmarks shows first Google Stadia tech demo, using multiple GPUs
UL Benchmarks has shared the first tech demo (in video format) for Google Stadia. Stadia is Google’s new streaming service that promises to make multi-GPU computing available to everyone through the cloud. In this tech demo, UL Benchmarks shows how game developers can use cloud-based, multi-GPU rendering on Stadia to create richer, more dynamic game experiences. Continue reading UL Benchmarks shows first Google Stadia tech demo, using multiple GPUs
3DMark Port Royal – New official comparison video between TAA and DLSS
UL Benchmarks has released an official comparison video between the TAA and DLSS techniques that are being used in its latest real-time ray tracing benchmark tool, 3DMark Port Royal. This comparison video showcases the visual improvements that DLSS brings to the table, and we strongly suggest watching it. Continue reading 3DMark Port Royal – New official comparison video between TAA and DLSS
3DMark Port Royal real-time ray tracing benchmark releases on January 8th
UL Benchmarks has confirmed that the 3DMark Port Royal real-time ray tracing benchmark will release on January 8th. In order to celebrate this announcement, the team has also released a new video that shows the 3DMark Port Royal demo scene from start to finish. Continue reading 3DMark Port Royal real-time ray tracing benchmark releases on January 8th