Epic Games today revealed a new version of its “Elemental” real-time demonstration, the premier showcase for the studio’s breakthrough Unreal Engine 4 game engine technology, running on the PlayStation 4 at today’s PlayStation Meeting 2013. Continue reading Unreal Engine 4 – New Elemental Tech Demo Showcased→
It seems that Epic Games is currently working on a new tech demo for Unreal Engine 4. This tech demo is said to be a Helmet Tech Demo and showcases some amazing lighting effects. To be honest, the following screenshots look more impressive than the Elemental tech demo, at least in our opinion. It’s also really strange that these images got leaked online just a few hours before the Playstation 4 meeting. Could Epic Games and Sony be on something? We’ll soon find out. For now, enjoy the screenshots after the jump! Continue reading Unreal Engine 4 – New Screenshots From A New Tech Demo→
Epic Games has licensed Unreal Engine 4 to NCSOFT through a long-term deal that grants the renowned publisher and developer of massively multiplayer online (MMO) games to utilize Epic’s groundbreaking technology and tools for upcoming projects. NCSOFT secured its license through Epic Games Korea and is the first Korean studio to license Unreal Engine 4. Continue reading NCSOFT Licenses Unreal Engine 4 For Future Projects→
Epic Games announced the hiring of Laura Fryer as general manager of its new Seattle studio, which is currently focused on engineering efforts for the company’s award-winning Unreal Engine 4 (UE4) technology. Fryer brings more than 17 years of industry experience to Epic, where she will manage Epic Games in Seattle and direct its strategic goals. Continue reading Epic Games Enlists Laura Fryer to Lead Seattle Studio That Is Focused On Unreal Engine 4 Games→
Epic Games has released the SIGGRAPH 2012 tech presentation of Unreal Engine 4 and as you may have guessed, this presentation includes some new screenshots from Epic’s next-generation engine. Below, you can find screenshots that showcase Interactive Indirect Illumination and Ambient Occlusion Using Voxel Cone Tracing, Voxel Lighting, Area Light Specular, IB Lens Flares, Reflections, Shadows that receive Translucency, Volumetric direct and indirect lighting, and one million particles on screen. In addition, the presentation claims that the Elemental Tech Demo was running on a single GTX680 at 1080p with 30fps (and not 60fps as we were told back in E3). Enjoy! Continue reading Unreal Engine 4 – New Screenshots From SIGGRAPH 2012→
I seriously didn’t expect to be writting such an editorial piece… again. You see, when Epic Games announced that they were developing a PC game, we were delighted. Like little kids, we imagined a new Unreal Tournament game or a triple-A FPS/third person title that would push the graphical boundaries. In fact, after both Unreal Engine 4’s and Unreal Engine 3’s demonstration, we’d expecting for something mind-blowing. A Blade Runner game, powered by Unreal Engine 4? Who would say no to that? Fast forward a couple of months and here we are today, with Epic Games finally revealing the game that will be coming exclusively on the PC. Continue reading How Epic Games has managed to slip the chance of getting PC gaming back to their side→