Valve has announced that the beta version of Vulkan support for Dota 2 is now available via DLC. As such, PC gamers can go ahead and download this new DLC in order to test the game with this new high-efficiency cross-platform graphics API for modern GPUs. Continue reading DOTA 2 now supports the Vulkan API
Tag Archives: Vulkan
Vulkan 1.0 Has Been Officially Launched
The Khronos Group announced today the immediate availability of the Vulkan 1.0 royalty-free, open standard API specification. As the press release reads, Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Continue reading Vulkan 1.0 Has Been Officially Launched
Valve’s Dan Ginsburg: “Not much reason to ever create a DX12 back end for your game”, Praises Vulkan
At this year’s SIGGRAPH event, Valve’s Dan Ginsburg talked a bit about the new upcoming APIs that will offer low-level access to the GPU and CPU, thus improving performance in games, DirectX 12 and Vulkan. Continue reading Valve’s Dan Ginsburg: “Not much reason to ever create a DX12 back end for your game”, Praises Vulkan
New Video Shows The Incredible Performance Benefits Of Vulkan Over OpenGL
Imagination Technologies released a video, showing the performance difference between Vulkan and OpenGL. Both of these APIs were running the Gnome Horde demo and as we can see, Vulkan can handle things way better and faster than OpenGL. Continue reading New Video Shows The Incredible Performance Benefits Of Vulkan Over OpenGL
Khronos Group Talks Vulkan and SPIR-V
We’ve heard a lot about DirectX 12 from Microsoft and a little about Mantle from AMD, but not much about Vulkan. The Khronos Group hosted a press conference and released a video of it on their Youtube Video. Continue reading Khronos Group Talks Vulkan and SPIR-V
The Khronos Group Officially Reveals Vulkan – Next-Gen OpenGL Open-Standard API
The Khronos Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. Continue reading The Khronos Group Officially Reveals Vulkan – Next-Gen OpenGL Open-Standard API