Tag Archives: Watch Dogs

Watch_Dogs – New Screenshots Showing The Game’s Inventory System

Alongside the Steam page for Watch Dogs, Ubisoft has also unveiled two new screenshots for its upcoming open world title, showing the game’s inventory system. Contrary to other games pausing the action of a game, Watch_Dogs will feature a floating window via which players can access Aiden’s inventory. It looks cool, and let’s hope that each frame won’t be taking us on static pages like those found in other titles, thus pulling us away from the game itself. Enjoy! Continue reading Watch_Dogs – New Screenshots Showing The Game’s Inventory System

Watch_Dogs – Available For Pre-Order On Steam, System Requirements Are Still Not Final

A couple of hours ago, the Steam page for Ubisoft’s upcoming open-world title, Watch_Dogs, got launched via which players can pre-order the game. Watch_Dogs PC comes with a 17% discount and while some PC system specs have been listed, it seems that they are not the final ones. Continue reading Watch_Dogs – Available For Pre-Order On Steam, System Requirements Are Still Not Final

Report: Latest PC Trailer From Watch_Dogs Is Actually From The PS4 Build

A couple of hours ago, we shared with you a new trailer from Watch Dogs that was supposedly from the PC version. When we first took a look at it, we were kind of puzzled with its visuals. While it was great finally witnessing the PC version up and running, POM was absent, visuals looked washed out, and most of the scenes reminded us the PS4 trailer that was released a while back. Well, it seems that this PC trailer was actually packed with PS4 footage. Continue reading Report: Latest PC Trailer From Watch_Dogs Is Actually From The PS4 Build

Watch_Dogs – New Video Shows Off PC Version’s Wind, Water, Light & Tessellation Effects

Our dear friends over at PCGamesHardware have posted a new tech video from the PC version of Watch_Dogs. This new video shows off some of the game’s graphics features (do note that they are not all exclusive to the PC version) such as wind, water, light & Tessellation. It’s great to see the PC version running, so here is hoping that Ubisoft will release more footage from it. Enjoy! Continue reading Watch_Dogs – New Video Shows Off PC Version’s Wind, Water, Light & Tessellation Effects

Watch_Dogs’ Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX

Watch_Dogs creative director, Jonathan Morin, answered a number of questions on Twitter recently. Jonathan is currently unsure whether the PC version will feature any specific GFX (regarding physics,shaders, and lighting effects), despite the fact that the PC will ‘push the details better‘. Before pointing your gun at Jonathan, know that he’s unsure about it, although Nvidia has already teased some PC specific graphical features such as TXAA and HBAO+. Still, it’s clarified whether the PC version will pack better shaders, physics (though we may see some PhysX love as Nvidia is behind this game) or lighting effects. Continue reading Watch_Dogs’ Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX

Watch Dogs – Latest Q&A Details Weather, Day/Night Cycle, NPCs, Environments & Vehicles

Ubisoft has issued a new Q&A in which the French company answers – among other things – a number of questions about Watch Dogs’ NPCs, day/night cycle, and weather system. According to the team, there will be 6 different districts in Watch Dogs, all with really different looks, types of NPC’s and vibe. Moreover, players will have access to more than 75 different vehicles. Continue reading Watch Dogs – Latest Q&A Details Weather, Day/Night Cycle, NPCs, Environments & Vehicles

Watch Dogs – “Welcome To Chicago” Trailer

Ubisoft has released a new trailer for Watch Dogs in which we learn more about this new open world title and see – at least according to the development team – how ‘brand new technology puts Watch Dogs at the forefront of next gen gaming and unleashes the power of your console.’ Well… you know Ubi… how about unleashing the power of our PC? Given its description, this trailer must feature footage from the next-gen console version, meaning we’ll have to wait a bit more for some PC footage. Enjoy! Continue reading Watch Dogs – “Welcome To Chicago” Trailer

Cliff Bleszinski on Watch Dogs’ Visuals; Next-Gen Version Downgraded Due To Old-Gen Version

Watch Dogs’ visuals seems to be a really hot topic in which Cliff Bleszinski decided to publicly pick a side. According to Bleszinski, the next-gen version of Watch Dogs was downgraded due to the fact that the game is shipping on last-gen consoles too. Continue reading Cliff Bleszinski on Watch Dogs’ Visuals; Next-Gen Version Downgraded Due To Old-Gen Version

Watch Dogs’ Creative Director: PC Version Better Than E3 2012 Build In Many Regards, NG Close To PC

Watch Dogs’ Creative Director Jonathan Morin has been discussing lately the differences between the PC and the next-gen version of Watch Dogs on Twitter. According to Jonathan, the PC version will feature higher resolution effects (lighting effects, rain simulation, depth of field, particles system) than its next-gen console counterpart. Continue reading Watch Dogs’ Creative Director: PC Version Better Than E3 2012 Build In Many Regards, NG Close To PC