We are pretty sure that a lot of you were looking forward to our Performance Analysis for Watch_Dogs on our brand new i7 4930K system. How does Ubisoft’s open world title perform on such a high-end system? Does it suffer from stuttering side-effects? Are 4GB of system RAM enough for it? Are there major differences between quad-cores and octa-cores? Well, time to find out. Continue reading Watch_Dogs – PC Performance Analysis Part #2 [High-End System]
Tag Archives: Watch Dogs
Watch_Dogs Recreated In Grand Theft Auto IV
Our reader ‘Jonathan Gustafsson’ has informed us about a new mod for GTA IV that brings the world of Watch_Dogs in Rockstar’s open world title. It’s really amazing what modders nobeus (the one responsible for Aiden Pierce’s model) and ‘Rinepim’ have achieved. And while the visuals are not up to those found in Watch_Dogs, it’s really cool to invade and cause chaos in Liberty City with just your phone. Enjoy! Continue reading Watch_Dogs Recreated In Grand Theft Auto IV
Watch_Dogs – PC Performance Analysis Part #1 [Low/Mid End System]
It’s been a couple of days since the launch of Watch_Dogs and we are here today to see how this new open world title performs on low to mid end systems. We’ve been extensively covering Watch_Dogs these past months, therefore there is no reason to discuss (or prove) at all whether it’s been downgraded or not. Yes, Watch_Dogs has been downgraded and as you may have heard these past days, it also suffers from various performance issues. Continue reading Watch_Dogs – PC Performance Analysis Part #1 [Low/Mid End System]
Report: Watch_Dogs Is Fully Playable On Systems With 4GB RAM, Does Not Use More Than 2GB At High Settings
As most of you would expect, Ubisoft did not provide us with a review code for Watch_Dogs (which explains why our Performance Analysis article has been slightly delayed). Therefore, we decided to purchase Ubisoft’s title as we’re pretty sure that all of our readers are interested in it. Continue reading Report: Watch_Dogs Is Fully Playable On Systems With 4GB RAM, Does Not Use More Than 2GB At High Settings
Watch_Dogs – This Is What Ubisoft Targeted For Next-Gen, Possible Extra PC Enhancements Uncovered
NeoGAF’s member ‘Vuze’ has shared three Watch_Dogs screenshots – captured by NeoGAF’s Vortex – from what seems to be a ‘hidden’ render configuration. According to Vuze, these settings were the ones that Ubisoft was aiming for the PS4 and Xbox One versions, before it being downgraded to its final build. Continue reading Watch_Dogs – This Is What Ubisoft Targeted For Next-Gen, Possible Extra PC Enhancements Uncovered
Watch_Dogs – Final Retail Build Versus E3 2012 Build – Full Demarco Mission
YouTube’s member ‘Cartelstrims369’ has created an amazing comparison between the Demarco side-mission of the E3 2012 build and the final build. This video shows some additional features that have been removed from the final version of the game. The E3 2012 build featured smoke effects comparable to Nvidia’s PhysX GPU-accelerated smoke effects that were present in Batman: Arkham series. Well, this gorgeous effect has been completely removed. Not only that, but the interior of Demarco’s club lacks shadows, as well as mist and and smoke effects. It’s also obvious from this comparison that the lighting system has been downgraded as everything feels so ‘unnatural’ compared to the E3 2012 build. Moreover, the bloom effects during slow-motion have been removed. Enjoy! Continue reading Watch_Dogs – Final Retail Build Versus E3 2012 Build – Full Demarco Mission
Watch_Dogs – PC Final Build Versus E3 2012 Build – Details Comparison
A couple of days ago, we compared the Xbox One final version of Watch_Dogs with the E3 2012 PC build. Blasphemy, they said. How can you compare a console version with the PC build, they said. Well, the reason was quite obvious why we decided to do such a thing. You see, we strongly believed that all major effects were present in the Xbox One version, meaning that there wouldn’t be major differences between them. And we were right as there are no ‘specific’ particles effects available on the PC (other than HBAO+ and TXAA). Continue reading Watch_Dogs – PC Final Build Versus E3 2012 Build – Details Comparison
Nvidia – GeForce ForceWare 337.88 WHQL Released, Game Ready Driver For Watch_Dogs
Well that was fast. A couple of hours ago, we informed you about a new driver for Nvidia that would improve performance in Watch_Dogs. Well, this driver has just been released and you can find the download links below. Continue reading Nvidia – GeForce ForceWare 337.88 WHQL Released, Game Ready Driver For Watch_Dogs
Confirmed: New Drivers From AMD & Nvidia Coming Tomorrow, Optimized For Watch_Dogs
Well, it was only a matter of time. We knew that Nvidia will release a new set of drivers for Ubisoft’s open world title, though we didn’t know when. The owner of Guru3D, Hilbert Hagedoorn, has confirmed that both Nvidia and AMD will release new drivers tomorrow that will be optimized for Watch_Dogs. Continue reading Confirmed: New Drivers From AMD & Nvidia Coming Tomorrow, Optimized For Watch_Dogs
Watch Dogs VS Grand Theft Auto IV – PC Video Comparison – Attention To Detail Comparison
GTA IV is still considered one of the best looking open-world games on the PC (thanks to all the graphical mods that have been released these past years). Therefore, it’s only natural to expect a comparison between Rockstar’s old title and Ubisoft’s Watch_Dogs. YouTube’s member ‘Eduard Mackarchew’ has created a video comparison between them. As we can see, GTA IV sports some effects that are not available on Watch_Dogs, such as shadows being casted by the headlights of your car. And while the visuals in Watch_Dogs are better (I mean, we’re comparing a game that was released almost 6 years ago with one that is coming out tomorrow), the attention to detail in GTA IV’s world is way beyond what Ubisoft has achieved. Also, while there are individual waves in GTA IV, I personally prefer the water effects in Watch_Dogs. Enjoy the video! Continue reading Watch Dogs VS Grand Theft Auto IV – PC Video Comparison – Attention To Detail Comparison