Wolfire Games has released a new video, in which David Rosen shows off the changes that have been made to the latest alpha version of Overgrowth. This week, David added some knife hostage animations (replaces choke when using knife) and a throat cut (press attack during knife hostage), as well as one-handed body drag when wielding weapon. As always, Overgrowth looks lovely and you can get access to its alpha versions by pre-ordering it. Enjoy! Continue reading Overgrowth Alpha 166 Changes→
Wolfire Games released a new video, in which the team’s main programmer, David Rosen, shows off the changes that were made to Overgrowth’s latest alpha version. David has added basic knife throw auto-targeting and controls and this indie, lovely, game gets better each and every week. It’s sad that it’s still in alpha stage but Overgrowth promises to be one of the most polished indie games. Enjoy! Continue reading Overgrowth Alpha 165 Changes→
Wolfire Games released a new video, in which David Rosen shows off the changes that were made to the latest alpha version of Overgrowth. This week, Rosen added the ability to climb ledges while holding light weapons, while characters don’t drop weapons when switching AI/player control. In addition, jumping through plants causes ragdoll if greater than speed threshold and Joysticks are enabled only when their input changes. Enjoy the video bellow! Continue reading Overgrowth Alpha 164 Changes→
Wolfire Games released a new video for their upcoming indie action adventure sequel to Lugaru, Overgrowth. In this video, David Rosen showcases some of the changes that were made to the game’s latest alpha version and let us tell you that Overgrowth keeps getting better and better each and every week. David Rosen is a really talented fella and some of the features of Overgrowth are really astonishing, like the new collision detection system with the trees that is showcased in this video. Those interested can gain access to Overgrowth by pre-ordering it. Enjoy! Continue reading Overgrowth Alpha 163 Changes→
Wolfire Games released a new video, in which the company’s main programmer, David Rosen, shows off the new features that were added to the latest alpha version of Overgrowth. In the 162 alpha version of Overgrowth, the AI characters look at allies occasionally and a combat song initiates when player character sees pursuing enemy. Overgrowth looks really astounding. It’s amazing what an indie studio has managed to achieve, so be sure to check this new video. No release date has been announced as of yet! Continue reading Overgrowth Alpha 162 changes→
Wolfire Games released a new video that showcases the changes that were made on the latest alpha version of Overgrowth. Overgrowth Alpha 161 now features an SSAO shader, characters that look around during idle animations, sound priorities, some torso movement during head look, fixed shadow decal opacity on objects and fixed color palette cancel. Those interested can pre-purchase Overgrowth and gain access to its alpha versions! Continue reading Overgrowth Alpha 161 Changes→
Wolfire Games released today a new video that showcases the changes that were made to the latest version of their action adventure bunny game, Overgrowth. David Rosen concentrated last week on including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters behavior as they only enter combat pose while fighting, and on a new raider rabbit model. You can view the video bellow and you can gain access to the game’s beta phase by simply pre-ordering it. Enjoy! Continue reading Overgrowth Alpha 160 Changes→
Wolfire Games released a new video for their action adventure brawling game, Overgrowth. Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Last week, David Rosen made some changes to the game’s scripts and AI, and enhanced its dynamic shadow decals. Enjoy the video after the jump. Continue reading Overgrowth Alpha 159 Changes→
Wolfire Games released a new video that showcases the changes that were made to Overgrowth’s latest alpha version. Last week, David Rosen – Wolfire’s main programmer – continued working on hotspots and although these changes won’t interest most of you, there is some some new gameplay footage from this unique action adventure game, so be sure to check it out. Overgrowth looks great and those interested can pre-purchase it at its official website, and gain access to its alpha phase. Continue reading Overgrowth Alpha 158 Changes→
Wolfire Games released a new video in which David Rosen showcases the changes that were made to Overgrowth’s Alpha 156. Last week, David fixed some collision issues with mirrored objects and made some progress with Steam’s integration. In addition, haze now affects blood and shadow decals in Overgrowth’s latest alpha version. Those interested can pre-order the game from here and gain access to these alpha versions. Enjoy the video after the jump. Continue reading Overgrowth Alpha 156 Changes→