Overgrowth is among the best indie games we’ve ever seen. The amount of work and attention to detail that is put into it is simply amazing. Each and every week, Wolfire Games release a new video tutorial for it and today, we bring you the changes that were made to its Alpha 145 version. Continue reading Overgrowth deserves PC gamers’ attention – Alpha 145 released→
I’ll be honest here guys. Overgrowth is one of my most highly anticipated indie games and this little gem keeps getting better and better. Wolfire Games released today a new video for it in which David Rosen showcases the changes made to the game’s combat system. And I seriously feel the need to say it again… Overgrowth features some of the best animations I’ve ever seen. Check out this new video after the jump. Continue reading Overgrowth – Alpha 144 changes→
Wolfire Games released a new video for their action adventure game, Overgrowth. This week, David Rosen – founder and lead programmer of Wolfire Games – showcases the new features of the game’s latest alpha version. Although we don’t know any release date yet for it, we do know that the it will feature amazing animations and an interesting fighting system. Check out the new video after the jump. Continue reading Overgrowth – Alpha 143 changes→
Wolfire Games informed us that The Humble Indie Bundle 3 is now approaching 1,000,000 dollars in sales and in order to celebrate the occasion, a new game has been added to the bundle: Steel Storm: Burning Retribution. The company wanted also to thanks everyone for their support and reminded us that there is only one week left for The Humble Indie Bundle 3. Enjoy the following announcement trailer! Continue reading The Humble Indie Bundle 3 adds Steel Storm: Burning Retribution→
Wolfire Games released a new video that showcases the changes that their lead programmer made to their upcoming action adventure game, Overgrowth. Make sure to check it out as it features some combat sequences that look really great. And damn, the game’s animations are simply amazing. Pay also attention to the fluid transition between them. Wolfire Games hasn’t set yet any release date for Overgrowth. Enjoy the video after the jump. Continue reading Overgrowth – Alpha 141 changes→
Wolfire Games released a new video for their upcoming action adventure game, Overgrowth. This video showcases the changes that were made to the 140 version, such as the inclusion of improved ReadCharacter Angelscript functions and improved self-shadowing with slight blur. The game looks quite interesting, although we don’t know when the game will actually get released. Enjoy the video after the jump! Continue reading Overgrowth – Alpha 140 changes→
Wolfire Games released a new video for Overgrowth in which David demonstrates some of the new features he added in the last week. The latest version of the game is the 139 and sports grass frustum culling, wind effect in grass vertex shader and detailed objects that are specified in level xml. Check out the video after the jump! Continue reading Overgrowth – Alpha 139 Changes→
Wolfire Games released a new video for their alpha version of Overgrowth. In this video, David Rosen demonstrates some of the new features he added in the last week like a pretty good weapon pick-up animation and starting on detail objects. Moreover, David fixed a crash when jamming on grab/release keys and cleaned up the animation export script. You can view the trailer after the jump. Continue reading Overgrowth – Alpha 138 changes→
Each and every week, Wolfire Games inform us about the latest features and additions that were made to Overgrowth’s Alpha version. This week, David showcases a new control for weapons, subpixel stippling for smoother motion blur on new graphics cards, decal color tinting, an improved head look and and some improved weapon stance animation modifiers. Enjoy the video after the jump. Continue reading Overgrowth – Alpha 137 changes→
Wolfire Games released today a new video, in which David Rosen showcases some of the changes that he has done to the game’s latest Alpha version, 135. Among other things, David optimized spawner with added icons, added motion blur to weapons, distinction between light and heavy cuts and cut lines. You can view this new video of Overgrowth after the jump. Continue reading Overgrowth – Alpha 135 changes→