The Culling was a first-person battle royale game developed and published by Xaviant. It’s the same studio behind Lichdom: Battlemage, which wasn’t completely terrible. The Culling was released back in 2017, and it was quite popular, initially.
Tag Archives: Xaviant
The Culling 2 is being cancelled, The Culling goes free to play and will focus on its day1 version
Xaviant has announced that it is cancelling The Culling 2. The game will be removed from Steam and the team will refund all those that have purchased it. Not only that, but the team has decided to invest on the first Culling and instead of chasing PUBG and Fortnite, it will now focus on the game’s strongest elements. Continue reading The Culling 2 is being cancelled, The Culling goes free to play and will focus on its day1 version
The Culling 2 is yet another battle royale game, releases on July 10th
Xaviant Games has announced the sequel to The Culling which is yet another battle royale game, The Culling 2. Xaviant released an announcement trailer today, revealing that the game will be released on July 10th. Continue reading The Culling 2 is yet another battle royale game, releases on July 10th
Lichdom: Battlemage – PC Performance Analysis
Lichdom: Battlemage has been officially released and it’s time to see how this new first person caster performs on the PC platform. Lichdom: Battlemage is powered by Cryengine 3, meaning that the game should scale well on multi-core CPUs. And thankfully, it does. However, the game comes with some really harsh GPU requirements. Continue reading Lichdom: Battlemage – PC Performance Analysis
Lichdom: Battlemage – SLI Workaround Found, Offers Great Scaling
Xaviant’s first-person caster has been released and while we are in the middle of our Performance Analysis, we felt the need to share one of our findings. Lichdom: Battlemage is a GPU-bound title and requires a high-end GPU at max settings. Unfortunately the game does not come – at least at this moment – with SLI/Crossfire support, however there is a workaround to this issue. Continue reading Lichdom: Battlemage – SLI Workaround Found, Offers Great Scaling
Lichdom: Battlemage Enters Beta Early Access, Comes With Major Performance Improvements
Xaviant has announced that Lichdom: Battlemage has entered the BETA phase of Early Access. According to the development team, this new build invalidates all save data from previous builds, meaning that those who have access on it will have to start all over again. In addition, this latest build of Lichdom comes with major performance improvements, support for both SLI and Crossfire, as well as support of Eyefinity multi-display setups. Continue reading Lichdom: Battlemage Enters Beta Early Access, Comes With Major Performance Improvements
CRYENGINE-powered “Lichdom: Battlemage” Gets Spectacular New Screenshots
Xaviant has released a new set of screenshots for its upcoming CRYENGINE-powered first-person caster title, Lichdom: Battlemage. Lichdom is currently available via its Early Access program and its latest build comes with a new boss, a new level, a new Sigil and a new Synergy Feature. Enjoy! Continue reading CRYENGINE-powered “Lichdom: Battlemage” Gets Spectacular New Screenshots
CRYENGINE-powered “Lichdom: Battlemage” Gets New Trailer
Xaviant has released a new trailer for its first-person caster title – formerly known as Lichdom and now known as Lichdom: Battlemage – that is powered by Crytek’s engine, the CRYENGINE. Continue reading CRYENGINE-powered “Lichdom: Battlemage” Gets New Trailer
Lichdom – New Trailer Showcases AMD’s TrueAudio Tech
AMD has released a new trailer that gives us an aural glimpse of AMD TrueAudio technology in Xaviant’s upcoming title, Lichdom. Lichdom is powered by CRYENGINE and takes players on an adventure of godly proportions, pitting humans against the forces of worldly decay: corruption, greed, and decadence. And as you’d expect, the game will support AMD’s latest tech. Continue reading Lichdom – New Trailer Showcases AMD’s TrueAudio Tech
Xaviant Talks Lichdom Tech – Multicore CPU Support, Global Illumination, PC Options, Tessellation
A couple of days ago, we had the pleasure to interview Xaviant about its upcoming CRYENGINE-powered title, Lichdom. Xaviant discussed with us about the game’s multicore CPU support, whether or not it will sport a FOV slider, its Global Illumination solution, DX11.2, the reasons why they chose PC over next-gen consoles, and AMD’s Mantle. Enjoy the interview after the jump! Continue reading Xaviant Talks Lichdom Tech – Multicore CPU Support, Global Illumination, PC Options, Tessellation