Now here is something cool for all our Silent Hill fans. YouTube’s ‘Lorean The Gamer’ is working on an unofficial PC native version of Konami’s canceled Silent Hills P.T. demo. And below, you can find a video showcasing 30 minutes of gameplay from it.
P.T. was a free playable teaser for Silent Hills, a planned new game in Konami’s Silent Hill series. It was released on the PlayStation 4 in August 2014. The game was made by Hideo Kojima, with Norman Reedus as the main protagonist.
P.T. put players in a strange house with a small hallway. The hallway would loop again and again. Each loop changed small details and added new scares. Players had to explore the area and solve simple puzzles to move forward. The teaser used sound, lighting, and sudden changes to build fear. It also hid a surprise at the end. The reveal showed that P.T. was a teaser for Silent Hills.
Silent Hills was meant to be a full horror game led by Kojima and Guillermo del Toro. However, Konami canceled it in April 2015. After canceling P.T., Konami part ways with Hideo Kojima. Not only that, but Konami has removed P.T. from the PlayStation Store. But now it seems that PC gamers will be able to finally experience the real thing.
The reason I say the “real thing” is because we’ve already gotten a lot of fan remakes of it. For example, you can download an Unreal Engine 5 fan remake of it. If you are not a fan of Unreal Engine 5, there is also an Unreal Engine 4 remake available to download. There is even a fan remake made for Half-Life: Alyx. This version lets players experience P.T. inside Valve’s VR game. You can also try a GZDoom demake of it.
Right now, this unofficial PC version of P.T. is around 97% complete. It includes the first-boot screen, the opening, the full game, and the ending. It also includes the voice step, with speech recognition done fully offline.
The game keeps the original Lua scripts, traps, cutscenes, and Lisa’s animation rig. These systems are driven by the original game data.
The Fox Engine graphics are rebuilt from the original PS4 shaders. The new renderer supports shadows, deferred lighting, local reflections, depth of field, motion blur, bloom, color grading, film grain, lens flares, and the ending’s volumetric fog.
The sound system is also rebuilt from scratch. It supports the original Wwise sound banks, 3D sound, reverb, radio broadcasts, subtitles, and controller vibration.
What’s also cool here is that the PC version will run above 60 FPS instead of the original 30 FPS limit. It will support any screen resolution, mouse and keyboard, DualSense, Xbox controllers, and other gamepads. Not only that, but we’ll get support for AMD FSR 3.1 or NVIDIA DLSS.
There is currently no ETA for when this unofficial PC version of P.T. will come out. Naturally, though, I’ll be sure to keep you posted.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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