Last month, YouTube’s ‘BooredGamer’ shared a video showing 50 minutes of gameplay footage from the PC version of Tom Clancy’s Ghost Recon: Breakpoint. As always, we strongly suggest avoiding this video in case you want to experience the entire game yourselves.
This video also gives us a small glimpse at the various options that Ubisoft has implemented in its preview build. The game appears to have an Extended FOV setting, Resolution Scaling, Foreground Framework, Framerate Limit, a Sharpening filter and will support HDR.
Unfortunately, BooredGamer did not browse the game’s graphics settings so we could get an idea of how customizable this new Ubisoft game will be. Here is also hoping that there will be support for DX12 as this API brought noticeable performance improvements in The Division 2.
Tom Clancy’s Ghost Recon Breakpoint is described as a military shooter set in a diverse, hostile, and mysterious open world that you can play entirely solo or in four-player co-op.
Players will explore Auroa, home of the Silicon Valley giant Skell Technology, both on- and off-road, in the air, on land, and at sea.
“Immerse yourself in a mysterious place where the most architecturally advanced buildings meet the wildest and most untamed nature. From the highest fjords and snowy peaks to the deepest swamps, meet different factions – from Skellers to Homesteaders to Outcasts – that will impact your mission.”
Tom Clancy’s Ghost Recon Breakpoint will be released on October 4th.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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