Ubisoft has released an official story trailer for its upcoming Avatar game, Avatar: Frontiers of Pandora. In Avatar: Frontiers of Pandora, you play as a child of two worlds, born Na’vi but raised by the RDA. Fifteen years after your abduction, you are free and must reconnect with your lost heritage.
Avatar: Frontiers of Pandora will have ray-traced reflections and shadows. Surprisingly enough, there is no mention of ray-traced Global Illumination (RTGI). Back in 2021, Ubisoft claimed that the game would support ray-traced global illumination and ray-traced reflections. Ubisoft had stated that with Ray Tracing, the game can now illuminate Pandora in a way they couldn’t before.
My guess is that the team has dropped support for RTGI and is instead using a real-time global illumination solution. This is also what Bethesda is doing with Starfield. So while both of these games have real-time global illumination, they don’t have ray-traced global illumination.
Ubisoft has also stated that the PC version of Avatar: Frontiers of Pandora will support DLSS and FSR at launch, and that it will have extensive graphics settings and a benchmark tool. The team also promises to take advantage of high-core count processors.
Avatar: Frontiers of Pandora will release on December 7th!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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