Electronic Arts has released a new video in which Battlefield 4 Lead Core Game Designer, Alan Kertz, discusses weapon customisation in BF4. As its description reads, weapon Customisation has been altered for Battlefield 4, with players now able to access weapon accessories such as canted sights and a variety of grips.
When customising, players are presented with a 3D model of their weapon which allows them to view every detail. In addition, information is given to show how much each add-on affects the ability of each weapon. Even secondary weapons can be altered and crafted for a specific game mode or map.
Vehicles are also more customisable than ever before. Weapons can be swapped out depending on requirements such as anti-infantry of anti-air, whilst also having access to their own custom paint jobs.
There is even an adaptive camouflage system which blends vehicles such as the helicopter automatically to match the surroundings.
Tiered reloading means you now don’t have to play entire reload animations if you switch weapons halfway through a reload sequence. Once the clip has been removed and you switch to another weapon, switching back means you have to put the new clip in and fire.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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