Software engineer ‘sultim-t’, the man behind the amazing Serious Sam TFE: Ray Traced, is currently working on a Ray Tracing mod for Half-Life. This mod aims to add a full path tracing renderer to the game.
This full path tracing renderer will calculate global illumination, reflections, refractions, soft shadows and other visual effects. This is basically what most PC gamers wanted to see from NVIDIA after the release of Quake 2 RTX.
In order to showcase a WIP build from this mod, sultim-t released the following gameplay video. This video shows off the game’s upcoming ray-traced effects, and we highly recommend watching it.
If Serious Sam TFE: Ray Traced is any indication of the quality of this mod, then we are in for a treat. Although Serious Sam had some level design issues with its newly implemented real-time ray tracing effects, it was highly enjoyable.
I also hope that sultim-t will try to bring a full path tracing renderer to the first Unreal game. The first Unreal game is a classic FPS, and would definitely benefit from some ray tracing effects.
We’ll be sure to let you know when Half-Life Ray Traced becomes available. Until then, enjoy the following video!
Kudos to our reader “Art Tur” for bringing this to our attention.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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