Hayssam Keilany has shared a new video from the first real-time path tracing engine, Brigade 3.0. Brigade is an extremely fast GPU path tracer that supports ray-traced global illumination, accurate reflections/refractions on curved surfaces, unlimited soft shadows and real area lights. The team is also working on reducing the noise side-effect that is caused due to its rendering method (low samples in path tracing result in noise side-effects). Brigade is basically described as a powerful graphics API that can easily replace Microsoft DirectX or OpenGL graphics within popular game engines such as Epic Games’ Unreal Engine or Unity, serving as a backend for superior graphics without disrupting the game logic. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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