SEGA and Relic have released a new developer diary for Company of Heroes 3. In this dev diary, Relic describes how authenticity and realism have brought the battlefield to life and how they have evolved these key pillars for the game.
To create a truly authentic experience, the Relic team took inspiration from their conversations with historians, watching countless hours of WWII documentaries, and reading technical diaries from that time. For Company of Heroes 3, the studio has also created a unique system called “Paper Doll”, where items in the game are designed in a more modular way, so each outfit or tank can easily be customised to look different from one another and therefore feel more authentic.
The video also gives an in-depth perspective on how animations, vehicles, armour, and unit behaviours have advanced and how environments have changed for CoH3.
As Tristan Brett, Art Director on Company of Heroes 3, said:
“Units now really react to their environment, like when planes are flying overhead or when an enemy is close their stance will change, which really creates a living battlefield.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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