Variable State has released a 7-minute gameplay trailer for its upcoming sci-fi horror FPS, DEEPEST FEAR. The game has a retro-future style, and the trailer shows off its intense action, scary monsters, and the tight, creepy setting of a deep-sea facility. So, let’s see what it’s store for us.
In DEEPEST FEAR, you’ll assume the role of Dr. Danni Carrol. Players will have to fight their way to the heart of a secret project masterminded by their estranged father. They’ll also have to uncover mysteries both deeply personal and terrifying in their implications.
One of the best features of DEEPEST FEAR is its real-time water effects. Strange monsters can appear out of any water nearby, and the area around you can flood at any moment. The rising water can create strong currents that pull you away, making things even more dangerous.
In a way, this mechanic reminded me of Hydrophobia: Prophecy. This was a game that came out in 2011 and took advantage of PhysX. And, even to this date, it has water physics that a lot of triple-A games cannot match.
As said, DEEPEST FEAR is inspired by a lot of classic films. Some of them are The Abyss, The Thing, The Fly, and Total Recall. It also draws inspiration from classic games such as Metroid Prime, Half-Life 2, System Shock 2, and Dead Space.
All in all, it looks interesting. Yes, this isn’t a triple-A title, so it might look rough in some places. However, it has a pretty cool concept.
So, be sure to check it out!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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