Bethesda has announced that Doom Eternal will support classic centered weapon position. In other words, gamers will be able to have their weapons centered, like in the classic Doom games. The publisher has also shared some new gameplay footage during a recent live stream that you can find below.
Doom Eternal puts you in control of the DOOM Slayer as you blow apart new and classic demons with powerful weapons in unbelievable and never-before-seen worlds. Players will experience the ultimate combination of speed and power as they rip and tear their way across dimensions with the next leap in push-forward, first-person combat.
The game promises to bring the ultimate combination of speed and power with the next leap in push-forward, first-person combat. The game will be powered by id Tech 7 Engine and promises to feature levels/places we have never been before in a Doom game, 10X times higher geometric detail than its predecessor, as well as greater texture fidelity than id Software has ever put on screen.
NVIDIA and Bethesda have announced that this new Doom game will also support real-time ray tracing. However, these effects won’t be available at launch. And after what happened with Wolfenstein: Youngblood, I’m almost certain that these Ray Tracing effects won’t be available anytime soon.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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