Electronic Arts and DICE have released some videos, showcasing the new hair rendering techniques that have been implemented in the Frostbite Engine. As the publisher noted, its goal is to produce a step change in real-time hair and reach results close to movie and offline rendering.
Moreover, these videos will offer you a glimpse into how future Frostbite-powered games will look like. In other words, EA and DICE will aim to provide these new hair rendering techniques in their upcoming next-generation games.
The videos below show dynamic changes of the hair melanin and smoothness parameters (which produces a natural colour change), a dynamic change of an artificial colouring of the hair, as well as volume preservation.
EA and DICE will reveal more videos these upcoming weeks regarding the next-generation capabilities of the Frostbite Engine, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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