Battlestate Games have revealed the second in its ongoing series of developer diaries, this one dedicated to the creation of 3D in-game assets and how they are bringing “hardcore realism” to life. In this dev diary, the developers describe the process of creating a rich and devastating world – from architectural elements to weapons and characters. This diary is in Russian, so make sure to enable subtitles. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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